using UnrealSharp; using UnrealSharp.Attributes; using UnrealSharp.BusyRabbit; using UnrealSharp.CoreUObject; using UnrealSharp.Engine; namespace Level.GameSettings; [UClass] public class ABusyLevelPlayerState : ALevelPlayerState { protected override void BeginPlay() { base.BeginPlay(); APlayerController pc = UGameplayStatics.GetPlayerController(0); UGameplayStatics.GetAllActorsWithTag("Resource.Building.Campsite", out IList FoundActors); FVector SpawnLocation = new FVector(0, 0, 10); if (FoundActors.Count > 0) { SpawnLocation = FoundActors[0].ActorLocation; } if(CreateRoleRoster(pc) is APawn Role) { pc.Possess(Role); Role.SetActorLocation(SpawnLocation); } } }