using EpicGames.UHT.Types; namespace UnrealSharpScriptGenerator.PropertyTranslators; public class FieldPathPropertyTranslator : SimpleTypePropertyTranslator { public FieldPathPropertyTranslator() : base(typeof(UhtFieldPathProperty)) { } public override bool CanExport(UhtProperty property) { return property is UhtFieldPathProperty; } public override string GetManagedType(UhtProperty property) { return "FFieldPath"; } public override string GetMarshaller(UhtProperty property) { return "FieldPathMarshaller"; } public override bool CanSupportGenericType(UhtProperty property) { return false; } }