#pragma once #include "CoreMinimal.h" #include "UnrealSharpEditor.h" #include "UnrealSharpBinds/Public/CSBindsManager.h" #include "UObject/Object.h" #include "UnrealSharpEditorModuleExporter.generated.h" UCLASS() class UNREALSHARPEDITOR_API UFUnrealSharpEditorModuleExporter : public UObject { GENERATED_BODY() public: UNREALSHARP_FUNCTION() static void InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks); UNREALSHARP_FUNCTION() static void GetProjectPaths(TArray* Paths); };