#include "CSUnrealSharpEditorSettings.h" UCSUnrealSharpEditorSettings::UCSUnrealSharpEditorSettings() { CategoryName = "Plugins"; } FString UCSUnrealSharpEditorSettings::GetBuildConfigurationString() const { return StaticEnum()->GetNameStringByValue(BuildConfiguration); } FString UCSUnrealSharpEditorSettings::GetLogVerbosityString() const { return StaticEnum()->GetNameStringByValue(LogVerbosity); }