#include "CSBlueprintCompiler.h" #include "CSCompilerContext.h" #include "TypeGenerator/CSBlueprint.h" bool FCSBlueprintCompiler::CanCompile(const UBlueprint* Blueprint) { return Blueprint->IsA(); } void FCSBlueprintCompiler::Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results) { if (UCSBlueprint* CSBlueprint = CastChecked(Blueprint)) { FCSCompilerContext Compiler(CSBlueprint, Results, CompileOptions); Compiler.Compile(); } }