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			CSharpMigr
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	| Author | SHA1 | Date | |
|---|---|---|---|
| 39b100acff | |||
| 239425c47d | |||
| 60596f2772 | 
| @ -15,8 +15,8 @@ ManualIPAddress= | |||||||
| [/Script/EngineSettings.GameMapsSettings] | [/Script/EngineSettings.GameMapsSettings] | ||||||
| GlobalDefaultGameMode=/Game/Blueprint/Bp_BusyGameMode.Bp_BusyGameMode_C | GlobalDefaultGameMode=/Game/Blueprint/Bp_BusyGameMode.Bp_BusyGameMode_C | ||||||
| GameInstanceClass=/Script/BusyRabbit.BusyGameInstance | GameInstanceClass=/Script/BusyRabbit.BusyGameInstance | ||||||
| EditorStartupMap=/Game/Level/HomeLand.HomeLand | EditorStartupMap=/Game/Level/FalconPlain.FalconPlain | ||||||
| GameDefaultMap=/Game/Level/HomeLand.HomeLand | GameDefaultMap=/Game/Level/FalconPlain.FalconPlain | ||||||
|  |  | ||||||
| [/Script/Engine.RendererSettings] | [/Script/Engine.RendererSettings] | ||||||
| r.Mobile.AntiAliasing=0 | r.Mobile.AntiAliasing=0 | ||||||
|  | |||||||
| @ -1,3 +1,4 @@ | |||||||
|  | ;METADATA=(Diff=true, UseCommands=true) | ||||||
| [/Script/GameplayTags.GameplayTagsSettings] | [/Script/GameplayTags.GameplayTagsSettings] | ||||||
| ImportTagsFromConfig=True | ImportTagsFromConfig=True | ||||||
| WarnOnInvalidTags=True | WarnOnInvalidTags=True | ||||||
| @ -57,6 +58,9 @@ NetIndexFirstBitSegment=16 | |||||||
| +GameplayTagList=(Tag="Ingredient.Vegetable.Carrot",DevComment="胡萝卜") | +GameplayTagList=(Tag="Ingredient.Vegetable.Carrot",DevComment="胡萝卜") | ||||||
| +GameplayTagList=(Tag="Recover.Role.Health",DevComment="回复生命值") | +GameplayTagList=(Tag="Recover.Role.Health",DevComment="回复生命值") | ||||||
| +GameplayTagList=(Tag="Recover.Role.Hunger",DevComment="恢复饥饿值") | +GameplayTagList=(Tag="Recover.Role.Hunger",DevComment="恢复饥饿值") | ||||||
|  | +GameplayTagList=(Tag="Resource",DevComment="资源") | ||||||
|  | +GameplayTagList=(Tag="Resource.Building",DevComment="建筑物") | ||||||
|  | +GameplayTagList=(Tag="Resource.Building.Campsite",DevComment="营地") | ||||||
| +GameplayTagList=(Tag="Status.Role.Invincible",DevComment="不掉血标签") | +GameplayTagList=(Tag="Status.Role.Invincible",DevComment="不掉血标签") | ||||||
| +GameplayTagList=(Tag="Terrain.Desert",DevComment="荒漠地形") | +GameplayTagList=(Tag="Terrain.Desert",DevComment="荒漠地形") | ||||||
| +GameplayTagList=(Tag="Terrain.Forest",DevComment="森林") | +GameplayTagList=(Tag="Terrain.Forest",DevComment="森林") | ||||||
|  | |||||||
										
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							| @ -19,7 +19,7 @@ | |||||||
|       "**/bin": true,   |       "**/bin": true,   | ||||||
|       "**/obj": true   |       "**/obj": true   | ||||||
|     },   |     },   | ||||||
|     "dotnet.defaultSolution": "Script/${workspaceFolderBasename}.sln",  |     "dotnet.defaultSolution": "Script/ManagedBusyRabbit/ManagedBusyRabbit.sln",  | ||||||
|     "omnisharp.enableRoslynAnalyzers": true,   |     "omnisharp.enableRoslynAnalyzers": true,   | ||||||
|     "omnisharp.enableEditorConfigSupport": true,   |     "omnisharp.enableEditorConfigSupport": true,   | ||||||
|     "csharp.suppressDotnetRestoreNotification": false   |     "csharp.suppressDotnetRestoreNotification": false   | ||||||
|  | |||||||
| @ -47,9 +47,6 @@ public class UFoxUltimate : UBusyGameAbility | |||||||
|         ASC = AbilitySystemLibrary.GetAbilitySystemComponent(Owner) as UBusyAbilitySystemComponent; |         ASC = AbilitySystemLibrary.GetAbilitySystemComponent(Owner) as UBusyAbilitySystemComponent; | ||||||
|         if (FoxData == null || ASC == null) return false; |         if (FoxData == null || ASC == null) return false; | ||||||
|  |  | ||||||
|         PrintString("asdafdasdf"); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         if (bIsEventBinded) return true; |         if (bIsEventBinded) return true; | ||||||
|         TDelegate<GameplayTagAddOrRemoveDelegate> Delegate = new TDelegate<GameplayTagAddOrRemoveDelegate>(); |         TDelegate<GameplayTagAddOrRemoveDelegate> Delegate = new TDelegate<GameplayTagAddOrRemoveDelegate>(); | ||||||
|         Delegate.BindUFunction(this, "OnGamePlayTagAddOrRemove"); |         Delegate.BindUFunction(this, "OnGamePlayTagAddOrRemove"); | ||||||
|  | |||||||
							
								
								
									
										29
									
								
								Script/ManagedBusyRabbit/Level/GameSettings/BusyLevelHud.cs
									
									
									
									
									
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								Script/ManagedBusyRabbit/Level/GameSettings/BusyLevelHud.cs
									
									
									
									
									
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							| @ -0,0 +1,29 @@ | |||||||
|  | using UnrealSharp.Engine; | ||||||
|  | using UnrealSharp.Attributes; | ||||||
|  | using UnrealSharp.BusyRabbit; | ||||||
|  | using UnrealSharp; | ||||||
|  | using UnrealSharp.UMG; | ||||||
|  |  | ||||||
|  | namespace Level.GameSettings; | ||||||
|  |  | ||||||
|  | [UClass] | ||||||
|  | public class ABusyLevelHud : APW_UIFrameworkHud | ||||||
|  | { | ||||||
|  |     [UProperty(PropertyFlags.EditDefaultsOnly)] | ||||||
|  |     public TSubclassOf<UPW_WidgetPanel> WidgetClass { set; get; } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     protected override void BeginPlay() | ||||||
|  |     { | ||||||
|  |         base.BeginPlay(); | ||||||
|  |  | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     protected override void OnResourceLoaded() | ||||||
|  |     { | ||||||
|  |  | ||||||
|  |         var widget = CreateWidget(WidgetClass); | ||||||
|  |         UIManager.PushWidgetPanel(widget); | ||||||
|  |     } | ||||||
|  |      | ||||||
|  | } | ||||||
| @ -1,5 +1,7 @@ | |||||||
|  | using UnrealSharp; | ||||||
| using UnrealSharp.Attributes; | using UnrealSharp.Attributes; | ||||||
| using UnrealSharp.BusyRabbit; | using UnrealSharp.BusyRabbit; | ||||||
|  | using UnrealSharp.CoreUObject; | ||||||
| using UnrealSharp.Engine; | using UnrealSharp.Engine; | ||||||
|  |  | ||||||
| namespace Level.GameSettings; | namespace Level.GameSettings; | ||||||
| @ -11,7 +13,17 @@ public class ABusyLevelPlayerState : ALevelPlayerState | |||||||
|     { |     { | ||||||
|         base.BeginPlay(); |         base.BeginPlay(); | ||||||
|         APlayerController pc = UGameplayStatics.GetPlayerController(0); |         APlayerController pc = UGameplayStatics.GetPlayerController(0); | ||||||
|         var role = CreateRoleRoster(pc) as APawn; |         UGameplayStatics.GetAllActorsWithTag("Resource.Building.Campsite", out IList<AActor> FoundActors); | ||||||
|         pc.Possess(role); |         FVector SpawnLocation = new FVector(0, 0, 10); | ||||||
|  |         if (FoundActors.Count > 0) | ||||||
|  |         { | ||||||
|  |             SpawnLocation = FoundActors[0].ActorLocation; | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         if(CreateRoleRoster(pc) is APawn Role) | ||||||
|  |         { | ||||||
|  |             pc.Possess(Role); | ||||||
|  |             Role.SetActorLocation(SpawnLocation); | ||||||
|  |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | |||||||
| @ -38,10 +38,7 @@ public class ABusyFoxRole : ABusyPlayerRole | |||||||
|     protected override void EndPlay(EEndPlayReason endPlayReason) |     protected override void EndPlay(EEndPlayReason endPlayReason) | ||||||
|     { |     { | ||||||
|         base.EndPlay(endPlayReason); |         base.EndPlay(endPlayReason); | ||||||
|         PrintString("haha1"); |  | ||||||
|         MovementComponent.MoveDirectionChangedDelegate.Remove(OnRoleMoveDirectionChanged); |         MovementComponent.MoveDirectionChangedDelegate.Remove(OnRoleMoveDirectionChanged); | ||||||
|         PrintString("haha2"); |  | ||||||
|  |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     [UFunction()] |     [UFunction()] | ||||||
|  | |||||||
| @ -0,0 +1,76 @@ | |||||||
|  | using UnrealSharp.Engine; | ||||||
|  | using UnrealSharp.Attributes; | ||||||
|  | using UnrealSharp.BusyRabbit; | ||||||
|  | using UnrealSharp.GameplayAbilities; | ||||||
|  | using UnrealSharp; | ||||||
|  | using UnrealSharp.CoreUObject; | ||||||
|  |  | ||||||
|  | namespace UI.Level.Controllers; | ||||||
|  |  | ||||||
|  | [UMultiDelegate]  | ||||||
|  | public delegate void OnUIAttributeChange(FName AttributeName, float NewValue, float OldValue); | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | [UClass] | ||||||
|  | public class UBusyRoleStateController : UPW_UIController | ||||||
|  | { | ||||||
|  |     [UProperty()] | ||||||
|  |     public TMulticastDelegate<OnUIAttributeChange> OnAttributeChangeDelegate { get; set; } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     protected override void OnUIControllerInitialized() | ||||||
|  |     { | ||||||
|  |         if (UGameplayStatics.GetPlayerController(0) is ALevelPlayerController PC) | ||||||
|  |         { | ||||||
|  |             ABusyPlayerRole Role = PC.ControlledRole; | ||||||
|  |             if (AbilitySystemLibrary.GetAbilitySystemComponent(Role) is UBusyAbilitySystemComponent ASC) | ||||||
|  |             { | ||||||
|  |                 RegisterAttributeListener(ASC, "Health"); | ||||||
|  |                 RegisterAttributeListener(ASC, "Hunger"); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public float GetControlledAttribute(FName AttributeName) | ||||||
|  |     { | ||||||
|  |         if (UGameplayStatics.GetPlayerController(0) is ALevelPlayerController PC) | ||||||
|  |         { | ||||||
|  |             ABusyPlayerRole Role = PC.ControlledRole; | ||||||
|  |             if (AbilitySystemLibrary.GetAbilitySystemComponent(Role) is UBusyAbilitySystemComponent ASC) | ||||||
|  |             { | ||||||
|  |                 FGameplayAttribute Attribute = UBusyAscLibrary.GetAttribute(Role.Attributes, AttributeName); | ||||||
|  |                 return ASC.GetGameplayAttributeValue(Attribute, out bool IsFound); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         return 0; | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     public float GetRoleAttribute(ABusyPawnBase Pawn, FName Attribute) | ||||||
|  |     { | ||||||
|  |         return 0; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     protected void RegisterAttributeListener(UBusyAbilitySystemComponent ASC, FName AttributeName) | ||||||
|  |     { | ||||||
|  |         TDelegate<OnBusyAttributeChange> Delegate = new TDelegate<OnBusyAttributeChange>(); | ||||||
|  |         Delegate.BindUFunction(this, "OnAttributeChange"); | ||||||
|  |         ASC.BindEventToAttributeChange(typeof(UBusyPlayerRoleAttributeSet), AttributeName, Delegate); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     [UFunction()] | ||||||
|  |     protected void OnAttributeChange(FName AttributeName, float NewValue, float OldValue) | ||||||
|  |     { | ||||||
|  |         OnAttributeChangeDelegate.Invoke(AttributeName, NewValue, OldValue); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     protected override void OnUIControllerDestroy() | ||||||
|  |     { | ||||||
|  |         base.OnUIControllerDestroy(); | ||||||
|  |     } | ||||||
|  | } | ||||||
							
								
								
									
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								Script/ManagedBusyRabbit/UI/Level/StateBar/BusyHealthBar.cs
									
									
									
									
									
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								Script/ManagedBusyRabbit/UI/Level/StateBar/BusyHealthBar.cs
									
									
									
									
									
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							| @ -0,0 +1,71 @@ | |||||||
|  | using UnrealSharp.Attributes; | ||||||
|  | using UnrealSharp.BusyRabbit; | ||||||
|  | using UnrealSharp.UMG; | ||||||
|  | namespace UI.Level.StateBar; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | [UClass] | ||||||
|  | public class UBusyWidgetHealthBar : UPW_MinimalWidget | ||||||
|  | { | ||||||
|  |     [UProperty(PropertyFlags.EditAnywhere)] | ||||||
|  |     public float Percent { get; set; } | ||||||
|  |  | ||||||
|  |     [UProperty(PropertyFlags.EditAnywhere)] | ||||||
|  |     public float Test { get; set; } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     protected UProgressBar? HpBarHurt { get { return GetWidget("HpBarHurt") as UProgressBar; } } | ||||||
|  |     protected UProgressBar? HpBarHealth { get { return GetWidget("HpBarHealth") as UProgressBar; } } | ||||||
|  |     protected UProgressBar? HpBarNormal { get { return GetWidget("HpBarNormal") as UProgressBar; } } | ||||||
|  |     protected USizeBox ? SizeboxMain { get { return GetWidget("SizeboxMain") as USizeBox; } } | ||||||
|  |  | ||||||
|  |     [UProperty(PropertyFlags.EditAnywhere)] | ||||||
|  |     public float MaxHp { get; set; } | ||||||
|  |  | ||||||
|  |     [UProperty(PropertyFlags.EditAnywhere)] | ||||||
|  |     public float CurHp { get; set; } | ||||||
|  |  | ||||||
|  |     [UProperty(PropertyFlags.EditAnywhere)] | ||||||
|  |     public float Width { get; set; } | ||||||
|  |  | ||||||
|  |     [UProperty(PropertyFlags.EditAnywhere)] | ||||||
|  |     public float Height { get; set; } | ||||||
|  |  | ||||||
|  |     protected float LastHp = 200; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     public override void PreConstruct(bool isDesignTime) | ||||||
|  |     { | ||||||
|  |         SetHpConfig(CurHp, MaxHp); | ||||||
|  |         RefreshHealthBarDisplay(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public override void Construct() | ||||||
|  |     { | ||||||
|  |         base.Construct(); | ||||||
|  |         SetHpConfig(180, 200); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void SetHpConfig(float CurHp, float MaxHp) | ||||||
|  |     { | ||||||
|  |         LastHp = CurHp; | ||||||
|  |         this.CurHp = CurHp; | ||||||
|  |         this.MaxHp = MaxHp; | ||||||
|  |         RefreshHealthBarDisplay(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     protected void RefreshHealthBarDisplay() | ||||||
|  |     { | ||||||
|  |         if (HpBarHealth == null || HpBarHurt == null || HpBarNormal == null || SizeboxMain == null) | ||||||
|  |         { | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |         HpBarHurt.Visibility = ESlateVisibility.Collapsed; | ||||||
|  |         HpBarHealth.Visibility = ESlateVisibility.Collapsed; | ||||||
|  |         HpBarNormal.Percent = MaxHp != 0 ? (CurHp / MaxHp) : 0; | ||||||
|  |         SizeboxMain.WidthOverride = Width; | ||||||
|  |         SizeboxMain.HeightOverride = Height; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
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								Script/ManagedBusyRabbit/UI/Level/StateBar/BusySatietyBar.cs
									
									
									
									
									
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								Script/ManagedBusyRabbit/UI/Level/StateBar/BusySatietyBar.cs
									
									
									
									
									
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							| @ -0,0 +1,36 @@ | |||||||
|  | using UnrealSharp.Engine; | ||||||
|  | using UnrealSharp.Attributes; | ||||||
|  | using UnrealSharp.BusyRabbit; | ||||||
|  | using UnrealSharp.UMG; | ||||||
|  |  | ||||||
|  | namespace UI.Level.StateBar; | ||||||
|  |  | ||||||
|  | [UClass] | ||||||
|  | public class UBusyWidgetSatietyBar : UPW_MinimalWidget | ||||||
|  | { | ||||||
|  |     protected UProgressBar? SatietyBar { get { return GetWidget("SatietyBar") as UProgressBar; } } | ||||||
|  |  | ||||||
|  |     protected float CurrSatiety; | ||||||
|  |     protected float MaxSatiety; | ||||||
|  |     public void SetSatietyConfig(float CurrSatiety, float MaxSatiety) | ||||||
|  |     { | ||||||
|  |         this.MaxSatiety = MaxSatiety; | ||||||
|  |         this.CurrSatiety = CurrSatiety; | ||||||
|  |         RefreshDisplay(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void OnSatietyChanged(float CurSatiety) | ||||||
|  |     { | ||||||
|  |         this.CurrSatiety = CurSatiety; | ||||||
|  |         RefreshDisplay(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void RefreshDisplay() | ||||||
|  |     { | ||||||
|  |         float Percent = MaxSatiety > 0 ? CurrSatiety / MaxSatiety : 0; | ||||||
|  |         if (SatietyBar != null) | ||||||
|  |         { | ||||||
|  |             SatietyBar.Percent = Percent; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
							
								
								
									
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								Script/ManagedBusyRabbit/UI/Level/StateBar/BusyStateBar.cs
									
									
									
									
									
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								Script/ManagedBusyRabbit/UI/Level/StateBar/BusyStateBar.cs
									
									
									
									
									
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							| @ -0,0 +1,55 @@ | |||||||
|  | using UnrealSharp.Engine; | ||||||
|  | using UI.Level.Controllers; | ||||||
|  | using UnrealSharp.Attributes; | ||||||
|  | using UnrealSharp.BusyRabbit; | ||||||
|  | using UnrealSharp; | ||||||
|  |  | ||||||
|  | namespace UI.Level.StateBar; | ||||||
|  |  | ||||||
|  | [UClass] | ||||||
|  | public class UBusyWidgetStateBar : UPW_MinimalWidget | ||||||
|  | { | ||||||
|  |     protected UBusyWidgetHealthBar? WBP_HealthBar { get { return GetWidget("WBP_HealthBar") as UBusyWidgetHealthBar; } } | ||||||
|  |     protected UBusyWidgetSatietyBar? WBP_SatietyBar { get { return GetWidget("WBP_SatietyBar") as UBusyWidgetSatietyBar; } } | ||||||
|  |  | ||||||
|  |     protected UBusyRoleStateController? UIController; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     public override void Construct() | ||||||
|  |     { | ||||||
|  |         base.Construct(); | ||||||
|  |         WBP_SatietyBar.SetSatietyConfig(100, 200); | ||||||
|  |  | ||||||
|  |         UIController = UUIFunctionLibrary.GetUIController(this, "RoleState") as UBusyRoleStateController; | ||||||
|  |  | ||||||
|  |         InitRoleAttribute(); | ||||||
|  |         UIController.OnAttributeChangeDelegate += OnAttributeChanged; | ||||||
|  |  | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void InitRoleAttribute() | ||||||
|  |     { | ||||||
|  |         float CurHealth = UIController.GetControlledAttribute("Health"); | ||||||
|  |         float MaxHealth = UIController.GetControlledAttribute("MaxHealth"); | ||||||
|  |         float CurSatiety = UIController.GetControlledAttribute("Hunger"); | ||||||
|  |         float MaxSatiety = UIController.GetControlledAttribute("MaxHunger"); | ||||||
|  |         WBP_HealthBar.SetHpConfig(CurHealth, MaxHealth); | ||||||
|  |         WBP_SatietyBar.SetSatietyConfig(CurSatiety, MaxSatiety); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public override void Destruct() | ||||||
|  |     { | ||||||
|  |         base.Destruct(); | ||||||
|  |         UIController.OnAttributeChangeDelegate -= OnAttributeChanged; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     [UFunction()] | ||||||
|  |     protected void OnAttributeChanged(FName AttributeName, float NewValue, float OldValue) | ||||||
|  |     { | ||||||
|  |         if (AttributeName == "Hunger") | ||||||
|  |         { | ||||||
|  |             WBP_SatietyBar.OnSatietyChanged(NewValue); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @ -4,6 +4,7 @@ | |||||||
| #include "AbilitySystemGlobals.h" | #include "AbilitySystemGlobals.h" | ||||||
| #include "GameplayEffectTypes.h" | #include "GameplayEffectTypes.h" | ||||||
| #include "Gas/BusyGameAbility.h" | #include "Gas/BusyGameAbility.h" | ||||||
|  | #include "Level/Actor/BusyPawnBase.h" | ||||||
|  |  | ||||||
| UBusyAbilityDataAssetBase* UBusyAscLibrary::GetAbilityDataAssetByEffect(const FGameplayEffectSpec& Spec) | UBusyAbilityDataAssetBase* UBusyAscLibrary::GetAbilityDataAssetByEffect(const FGameplayEffectSpec& Spec) | ||||||
| { | { | ||||||
| @ -28,3 +29,12 @@ FGameplayEffectSpecHandle UBusyAscLibrary::MakeGameplayEffectSpecHandle(const UA | |||||||
| 	FGameplayEffectSpec* NewSpec = new FGameplayEffectSpec(Effect, ContextHandle, Level); | 	FGameplayEffectSpec* NewSpec = new FGameplayEffectSpec(Effect, ContextHandle, Level); | ||||||
| 	return FGameplayEffectSpecHandle(NewSpec); | 	return FGameplayEffectSpecHandle(NewSpec); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | FGameplayAttribute UBusyAscLibrary::GetAttribute(const UBusyPawnAttributeSet* AttributeSet, const FName& AttributeName) | ||||||
|  | { | ||||||
|  | 	if (FProperty* Prop = FindFieldChecked<FProperty>(AttributeSet->GetClass(), AttributeName)) | ||||||
|  | 	{ | ||||||
|  | 		return Prop; | ||||||
|  | 	} | ||||||
|  | 	return nullptr; | ||||||
|  | } | ||||||
|  | |||||||
| @ -0,0 +1,19 @@ | |||||||
|  | #include "BlueprintLibrary/UIFunctionLibrary.h" | ||||||
|  | #include "UIFramework/UIFrameworkHud.h" | ||||||
|  |  | ||||||
|  | UPW_UIController* UUIFunctionLibrary::GetUIController(const UObject* Object, const FName& Name) | ||||||
|  | { | ||||||
|  | 	if (Object == nullptr) return nullptr; | ||||||
|  | 	const UWorld* World = Object->GetWorld(); | ||||||
|  | 	if (World == nullptr) return nullptr; | ||||||
|  | 	const APlayerController* PC = World->GetFirstPlayerController(); | ||||||
|  | 	if (PC == nullptr) return nullptr; | ||||||
|  |  | ||||||
|  | 	if (APW_UIFrameworkHud* Hud = Cast<APW_UIFrameworkHud>(PC->GetHUD())) | ||||||
|  | 	{ | ||||||
|  | 		return Hud->GetUIController(Name); | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	return nullptr; | ||||||
|  | 	 | ||||||
|  | } | ||||||
| @ -1,6 +1,8 @@ | |||||||
| #include "Level/Actor/BusyStaticResource.h" | #include "Level/Actor/BusyStaticResource.h" | ||||||
| #include "SpineSkeletonRendererComponent.h" | #include "SpineSkeletonRendererComponent.h" | ||||||
| #include "SpineSkeletonAnimationComponent.h" | #include "SpineSkeletonAnimationComponent.h" | ||||||
|  | #include "BusyGameplayLibrary.h" | ||||||
|  | #include "Data/BusyResourceConfig.h" | ||||||
|  |  | ||||||
| ABusyStaticResource::ABusyStaticResource() | ABusyStaticResource::ABusyStaticResource() | ||||||
| { | { | ||||||
| @ -21,4 +23,19 @@ void ABusyStaticResource::BeginPlay() | |||||||
| 	Super::BeginPlay(); | 	Super::BeginPlay(); | ||||||
| 	SpineAnimationComponent->SetSkin("default"); | 	SpineAnimationComponent->SetSkin("default"); | ||||||
| 	SpineAnimationComponent->SetAnimation(0, "idle", true); | 	SpineAnimationComponent->SetAnimation(0, "idle", true); | ||||||
|  |  | ||||||
|  | 	if (ResourceName.IsNone()) return; | ||||||
|  |  | ||||||
|  | 	const UDataTable* ResourceTable = UBusyGameplayLibrary::GetGameDataTable("ResourceConfig"); | ||||||
|  | 	if (!ResourceTable) return; | ||||||
|  |  | ||||||
|  | 	FBusyResourceConfig* Config = ResourceTable->FindRow<FBusyResourceConfig>( | ||||||
|  | 		ResourceName, *FString::Printf(TEXT("ABusyStaticResource::BeginPlay Find Config: %s"), *ResourceName.ToString()) | ||||||
|  | 	); | ||||||
|  | 	if (Config == nullptr) return; | ||||||
|  |  | ||||||
|  | 	for (const FGameplayTag& Tag : Config->GameplayTags) | ||||||
|  | 	{ | ||||||
|  | 		Tags.AddUnique(Tag.GetTagName()); | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  | |||||||
| @ -1 +1,16 @@ | |||||||
| #include "Level/Actor/Components/BusyAbilitySystemComponent.h" | #include "Level/Actor/Components/BusyAbilitySystemComponent.h" | ||||||
|  |  | ||||||
|  | void UBusyAbilitySystemComponent::BindEventToAttributeChange(const UClass* AttributeSetClass, const FName& AttributeName, FOnBusyAttributeChange Delegate) | ||||||
|  | { | ||||||
|  | 	FProperty* Prop = FindFieldChecked<FProperty>(AttributeSetClass, AttributeName); | ||||||
|  | 	if (Prop == nullptr) | ||||||
|  | 	{ | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  | 	FOnGameplayAttributeValueChange &OnAttributeChange = GetGameplayAttributeValueChangeDelegate(Prop); | ||||||
|  |  | ||||||
|  | 	OnAttributeChange.AddLambda([AttributeName, Delegate](const FOnAttributeChangeData& Data) | ||||||
|  | 	{ | ||||||
|  | 		Delegate.ExecuteIfBound(AttributeName, Data.NewValue, Data.OldValue); | ||||||
|  | 	}); | ||||||
|  | } | ||||||
|  | |||||||
| @ -113,7 +113,7 @@ void UStaticResourceLayerComponent::GenerateResourcePoints(TArray<FVector2D>& Ou | |||||||
| 	const IGameMapInterface * MapInterface = Cast<IGameMapInterface>(Owner); | 	const IGameMapInterface * MapInterface = Cast<IGameMapInterface>(Owner); | ||||||
| 	if (!MapInterface) return; | 	if (!MapInterface) return; | ||||||
|  |  | ||||||
| 	float MapWidth, MapHeight; | 	int32 MapWidth, MapHeight; | ||||||
| 	MapInterface->Execute_GetMapSize(Owner, MapWidth, MapHeight); | 	MapInterface->Execute_GetMapSize(Owner, MapWidth, MapHeight); | ||||||
| 	 | 	 | ||||||
| 	const UMitchellBestCandidate *PointCreator = NewObject<UMitchellBestCandidate>(); | 	const UMitchellBestCandidate *PointCreator = NewObject<UMitchellBestCandidate>(); | ||||||
|  | |||||||
| @ -171,11 +171,25 @@ UTerrainLayerComponent::UTerrainLayerComponent() | |||||||
| void UTerrainLayerComponent::BeginPlay() | void UTerrainLayerComponent::BeginPlay() | ||||||
| { | { | ||||||
| 	Super::BeginPlay(); | 	Super::BeginPlay(); | ||||||
|  |  | ||||||
|  | 	AActor* Owner = GetOwner(); | ||||||
|  | 	if (IGameMapInterface* GameMap = Cast<IGameMapInterface>(Owner)) | ||||||
|  | 	{ | ||||||
|  | 		GameMap->Execute_GetMapSize(Owner, MapWidth, MapHeight); | ||||||
|  | 		TileSetSize = GameMap->Execute_GetMapFieldSize(Owner); | ||||||
|  | 	} | ||||||
|  | 	else | ||||||
|  | 	{ | ||||||
|  | 		MapWidth = MapHeight = 32; | ||||||
|  | 		TileSetSize = 128; | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
| 	SetupTerrainActors(); | 	SetupTerrainActors(); | ||||||
|  |  | ||||||
| 	TArray<int32> Priority; | 	TArray<int32> Priority; | ||||||
| 	TArray<FGameplayTag> TerrainData; | 	TArray<FGameplayTag> TerrainData; | ||||||
| 	TArray<FGameplayTag> TerrainTypes; | 	TArray<FGameplayTag> TerrainTypes; | ||||||
|  |  | ||||||
| 	for (auto TileSetConfig : TileSetConfigs) | 	for (auto TileSetConfig : TileSetConfigs) | ||||||
| 	{ | 	{ | ||||||
| 		TerrainTypes.Add(TileSetConfig.Key); | 		TerrainTypes.Add(TileSetConfig.Key); | ||||||
|  | |||||||
| @ -11,7 +11,7 @@ AGameMapActor::AGameMapActor() | |||||||
| 	this->RootComponent = SceneComp; | 	this->RootComponent = SceneComp; | ||||||
| } | } | ||||||
|  |  | ||||||
| void AGameMapActor::GetMapSize_Implementation(float& OutWidth, float& OutHeight) | void AGameMapActor::GetMapSize_Implementation(int32& OutWidth, int32& OutHeight) | ||||||
| { | { | ||||||
| 	OutWidth = MapWidth; | 	OutWidth = MapWidth; | ||||||
| 	OutHeight = MapHeight; | 	OutHeight = MapHeight; | ||||||
| @ -22,7 +22,7 @@ FGameplayTag AGameMapActor::GetTerrainAt_Implementation(const float X, const flo | |||||||
| 	return TerrainLayer->GetTerrainAt(X, Y); | 	return TerrainLayer->GetTerrainAt(X, Y); | ||||||
| } | } | ||||||
|  |  | ||||||
| float AGameMapActor::GetMapFieldSize_Implementation() | int32 AGameMapActor::GetMapFieldSize_Implementation() | ||||||
| { | { | ||||||
| 	return MapFieldSize; | 	return MapFieldSize; | ||||||
| } | } | ||||||
|  | |||||||
							
								
								
									
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								Source/BusyRabbit/Private/UIFramework/MinimalWidget.cpp
									
									
									
									
									
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								Source/BusyRabbit/Private/UIFramework/MinimalWidget.cpp
									
									
									
									
									
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							| @ -0,0 +1,6 @@ | |||||||
|  | #include "UIFramework/MinimalWidget.h" | ||||||
|  |  | ||||||
|  | UWidget* UPW_MinimalWidget::GetWidget(const FName& Name)const | ||||||
|  | { | ||||||
|  | 	return GetWidgetFromName(Name); | ||||||
|  | } | ||||||
							
								
								
									
										22
									
								
								Source/BusyRabbit/Private/UIFramework/RootWidget.cpp
									
									
									
									
									
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								Source/BusyRabbit/Private/UIFramework/RootWidget.cpp
									
									
									
									
									
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							| @ -0,0 +1,22 @@ | |||||||
|  | #include "UIFramework/RootWidget.h" | ||||||
|  | #include "Blueprint/WidgetTree.h" | ||||||
|  | #include "UIFramework/WidgetPanel.h" | ||||||
|  | #include "Components/Overlay.h" | ||||||
|  | #include "Components/OverlaySlot.h" | ||||||
|  |  | ||||||
|  |  | ||||||
|  | bool UPW_RootWidget::PushWidget(UPW_WidgetPanel* Widget)const | ||||||
|  | { | ||||||
|  | 	if (UOverlaySlot* OverlaySlot = Cast<UOverlaySlot>(MainOverlay->AddChild(Widget))) | ||||||
|  | 	{ | ||||||
|  | 		OverlaySlot->SetHorizontalAlignment(HAlign_Fill); | ||||||
|  | 		OverlaySlot->SetVerticalAlignment(VAlign_Fill); | ||||||
|  | 		return true; | ||||||
|  | 	} | ||||||
|  | 	return false; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool UPW_RootWidget::RemoveWidget(UPW_WidgetPanel* Widget)const | ||||||
|  | { | ||||||
|  | 	return MainOverlay->RemoveChild(Widget); | ||||||
|  | } | ||||||
							
								
								
									
										21
									
								
								Source/BusyRabbit/Private/UIFramework/UIController.cpp
									
									
									
									
									
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								Source/BusyRabbit/Private/UIFramework/UIController.cpp
									
									
									
									
									
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							| @ -0,0 +1,21 @@ | |||||||
|  | #include "UIFramework/UIController.h" | ||||||
|  |  | ||||||
|  | void UPW_UIController::InitUIController(APW_UIFrameworkHud* UIHud) | ||||||
|  | { | ||||||
|  | 	Hud = UIHud; | ||||||
|  | 	OnUIControllerInitialized(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void UPW_UIController::DestroyUIController() | ||||||
|  | { | ||||||
|  | 	OnUIControllerDestroy(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void UPW_UIController::OnUIControllerInitialized_Implementation() | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void UPW_UIController::OnUIControllerDestroy_Implementation() | ||||||
|  | { | ||||||
|  | } | ||||||
							
								
								
									
										83
									
								
								Source/BusyRabbit/Private/UIFramework/UIFrameworkHud.cpp
									
									
									
									
									
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										83
									
								
								Source/BusyRabbit/Private/UIFramework/UIFrameworkHud.cpp
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,83 @@ | |||||||
|  | #include "UIFramework/UIFrameworkHud.h" | ||||||
|  | #include "UIFramework/RootWidget.h" | ||||||
|  | #include "UIFramework/UIController.h" | ||||||
|  |  | ||||||
|  | DEFINE_LOG_CATEGORY(LogUIHud) | ||||||
|  |  | ||||||
|  |  | ||||||
|  | APW_UIFrameworkHud::APW_UIFrameworkHud() | ||||||
|  | { | ||||||
|  | 	UIManager = CreateDefaultSubobject<UPW_UIManager>(TEXT("UIManager")); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void APW_UIFrameworkHud::BeginPlay() | ||||||
|  | { | ||||||
|  | 	if (RootWidgetClass) | ||||||
|  | 	{ | ||||||
|  | 		UPW_RootWidget* Root = NewObject<UPW_RootWidget>(this, RootWidgetClass, FName("RootWidget")); | ||||||
|  | 		UIManager->AttachUIDisplay(Root); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	for (const TPair Pair  : UIControllerClasses) | ||||||
|  | 	{ | ||||||
|  | 		TSoftClassPtr<UPW_UIController> ControllerClass = Pair.Value; | ||||||
|  | 		if (ControllerClass.IsNull()) continue; | ||||||
|  |  | ||||||
|  | 		auto Delegate = FLoadSoftObjectPathAsyncDelegate::CreateLambda([this, Pair](const FSoftObjectPath& Path, UObject* Object) | ||||||
|  | 		{ | ||||||
|  | 			if (const UClass* UIControllerClass = Cast<UClass>(Object)) | ||||||
|  | 			{ | ||||||
|  | 				if (UPW_UIController* NewController = NewObject<UPW_UIController>(this, UIControllerClass)) | ||||||
|  | 				{ | ||||||
|  | 					UIControllers.Add(Pair.Key, NewController); | ||||||
|  | 					NewController->InitUIController(this); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 			TryNotifyResourceLoaded(); | ||||||
|  | 		}); | ||||||
|  |  | ||||||
|  | 		if (ControllerClass.LoadAsync(Delegate) == -1) | ||||||
|  | 		{ | ||||||
|  | 			UE_LOG(LogUIHud, Error, TEXT("APW_UIFrameworkHud::BeginPlay can't load class: %s"), *ControllerClass.GetAssetName()); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	Super::BeginPlay(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void APW_UIFrameworkHud::EndPlay(const EEndPlayReason::Type EndPlayReason) | ||||||
|  | { | ||||||
|  | 	UIManager->DetachUIDisplay(); | ||||||
|  |  | ||||||
|  | 	for (const TPair Pair: UIControllers) | ||||||
|  | 	{ | ||||||
|  | 		if (UPW_UIController* Controller = Pair.Value) | ||||||
|  | 		{ | ||||||
|  | 			Controller->DestroyUIController(); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 	UIControllers.Empty(); | ||||||
|  | 	Super::EndPlay(EndPlayReason); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | UPW_UIController* APW_UIFrameworkHud::GetUIController(const FName& Name) | ||||||
|  | { | ||||||
|  | 	if (UPW_UIController** ControllerPtr =  UIControllers.Find(Name)) | ||||||
|  | 	{ | ||||||
|  | 		return *ControllerPtr; | ||||||
|  | 	} | ||||||
|  | 	return nullptr; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void APW_UIFrameworkHud::TryNotifyResourceLoaded() | ||||||
|  | { | ||||||
|  | 	if (UIControllers.Num() == UIControllerClasses.Num()) | ||||||
|  | 	{ | ||||||
|  | 		OnResourceLoaded(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void APW_UIFrameworkHud::OnResourceLoaded_Implementation() | ||||||
|  | { | ||||||
|  | } | ||||||
|  |  | ||||||
							
								
								
									
										60
									
								
								Source/BusyRabbit/Private/UIFramework/UIManager.cpp
									
									
									
									
									
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										60
									
								
								Source/BusyRabbit/Private/UIFramework/UIManager.cpp
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,60 @@ | |||||||
|  | #include "UIFramework/UIManager.h" | ||||||
|  |  | ||||||
|  | #include "Blueprint/UserWidget.h" | ||||||
|  | #include "UIFramework/RootWidget.h" | ||||||
|  | #include "UIFramework/UIFrameworkHud.h" | ||||||
|  |  | ||||||
|  |  | ||||||
|  | bool UPW_UIManager::AttachUIDisplay(UPW_RootWidget* InRootWidget) | ||||||
|  | { | ||||||
|  | 	if (InRootWidget) | ||||||
|  | 	{ | ||||||
|  | 		RootWidget = InRootWidget; | ||||||
|  | 		InRootWidget->AddToViewport(); | ||||||
|  | 		return true; | ||||||
|  | 	} | ||||||
|  | 	return false; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void UPW_UIManager::DetachUIDisplay()const | ||||||
|  | { | ||||||
|  | 	if (RootWidget.Get() != nullptr) | ||||||
|  | 	{ | ||||||
|  | 		RootWidget->RemoveFromParent(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void UPW_UIManager::SetRootWidget(UPW_RootWidget* NewRootWidget) | ||||||
|  | { | ||||||
|  | 	RootWidget = NewRootWidget; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | UPW_UIManager* UPW_UIManager::Get(UWorld* World) | ||||||
|  | { | ||||||
|  | 	if (World == nullptr) return nullptr; | ||||||
|  | 	const APlayerController* PC = World->GetFirstPlayerController(); | ||||||
|  | 	if (PC == nullptr) return nullptr; | ||||||
|  |  | ||||||
|  | 	if (const APW_UIFrameworkHud * Hud = Cast<APW_UIFrameworkHud>(PC->GetHUD())) | ||||||
|  | 	{ | ||||||
|  | 		return Hud->GetUIManager(); | ||||||
|  | 	} | ||||||
|  | 	return nullptr; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool UPW_UIManager::PushWidgetPanel(UPW_WidgetPanel* Panel) | ||||||
|  | { | ||||||
|  | 	if (RootWidget.Get() == nullptr) return false; | ||||||
|  |  | ||||||
|  | 	if (WidgetPanelStack.Contains(Panel)) | ||||||
|  | 	{ | ||||||
|  | 		WidgetPanelStack.Remove(Panel); | ||||||
|  | 	} | ||||||
|  | 	WidgetPanelStack.Push(Panel); | ||||||
|  | 	RootWidget->PushWidget(Panel); | ||||||
|  | 	return true; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void UPW_UIManager::PopWidgetPanel(UPW_WidgetPanel* Panel) | ||||||
|  | { | ||||||
|  | } | ||||||
							
								
								
									
										1
									
								
								Source/BusyRabbit/Private/UIFramework/WidgetPanel.cpp
									
									
									
									
									
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										1
									
								
								Source/BusyRabbit/Private/UIFramework/WidgetPanel.cpp
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1 @@ | |||||||
|  | #include "UIFramework/WidgetPanel.h" | ||||||
| @ -5,6 +5,7 @@ | |||||||
|  |  | ||||||
| class UGameplayEffect; | class UGameplayEffect; | ||||||
| struct FGameplayEffectSpec; | struct FGameplayEffectSpec; | ||||||
|  | class UBusyPawnAttributeSet; | ||||||
| class UBusyAbilityDataAssetBase; | class UBusyAbilityDataAssetBase; | ||||||
|  |  | ||||||
| UCLASS() | UCLASS() | ||||||
| @ -20,4 +21,8 @@ public: | |||||||
|  |  | ||||||
| 	UFUNCTION(BlueprintCallable) | 	UFUNCTION(BlueprintCallable) | ||||||
| 	static FGameplayEffectSpecHandle MakeGameplayEffectSpecHandle(const UAbilitySystemComponent* Asc, const UGameplayEffect* Effect, const float Level); | 	static FGameplayEffectSpecHandle MakeGameplayEffectSpecHandle(const UAbilitySystemComponent* Asc, const UGameplayEffect* Effect, const float Level); | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	UFUNCTION(BlueprintCallable) | ||||||
|  | 	static FGameplayAttribute GetAttribute(const UBusyPawnAttributeSet* AttributeSet, const FName& AttributeName); | ||||||
| }; | }; | ||||||
|  | |||||||
| @ -0,0 +1,15 @@ | |||||||
|  | #pragma once | ||||||
|  |  | ||||||
|  | #include "UIFunctionLibrary.generated.h" | ||||||
|  |  | ||||||
|  | class UPW_UIController; | ||||||
|  |  | ||||||
|  | UCLASS(BlueprintType) | ||||||
|  | class UUIFunctionLibrary : public UBlueprintFunctionLibrary | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  | public: | ||||||
|  | 	UFUNCTION(BlueprintCallable, Category = "UIFunctionLibrary") | ||||||
|  | 	static UPW_UIController* GetUIController(const UObject* Object, const FName& Name); | ||||||
|  | 	  | ||||||
|  | }; | ||||||
| @ -18,7 +18,7 @@ class BUSYRABBIT_API UBusyGameplayLibrary : public UBlueprintFunctionLibrary | |||||||
| 	GENERATED_BODY() | 	GENERATED_BODY() | ||||||
|  |  | ||||||
| public: | public: | ||||||
| 	UFUNCTION(BlueprintCallable) | 	UFUNCTION(BlueprintPure) | ||||||
| 	static UDataTable* GetGameDataTable(const FString& TableName); | 	static UDataTable* GetGameDataTable(const FString& TableName); | ||||||
|  |  | ||||||
| 	UFUNCTION(BlueprintCallable) | 	UFUNCTION(BlueprintCallable) | ||||||
|  | |||||||
| @ -70,7 +70,7 @@ public: | |||||||
|  *  |  *  | ||||||
|  */ |  */ | ||||||
| UCLASS() | UCLASS() | ||||||
| class BUSYRABBIT_API UPW_UserWidget : public UPW_SimpleWidget{ | class BUSYRABBIT_API UPW_UserWidget : public UUserWidget{ | ||||||
| 	GENERATED_BODY() | 	GENERATED_BODY() | ||||||
| public: | public: | ||||||
| // 	UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, DisplayName="是否全局唯一") | // 	UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, DisplayName="是否全局唯一") | ||||||
|  | |||||||
| @ -20,7 +20,7 @@ public: | |||||||
|  |  | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName="移动速度") | 	UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName="移动速度") | ||||||
| 	float MoveSpeed; | 	float MoveSpeed; | ||||||
|  | 	 | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName="技能列表") | 	UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName="技能列表") | ||||||
| 	TArray<TSubclassOf<UGameplayAbility>> DefaultAbilities; | 	TArray<TSubclassOf<UGameplayAbility>> DefaultAbilities; | ||||||
| }; | }; | ||||||
|  | |||||||
							
								
								
									
										15
									
								
								Source/BusyRabbit/Public/Data/BusyResourceConfig.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Source/BusyRabbit/Public/Data/BusyResourceConfig.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,15 @@ | |||||||
|  | #pragma once | ||||||
|  | #include "GameplayTagContainer.h" | ||||||
|  | #include "BusyResourceConfig.generated.h" | ||||||
|  |  | ||||||
|  | USTRUCT(BlueprintType) | ||||||
|  | struct FBusyResourceConfig : public FTableRowBase | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  |  | ||||||
|  | 	UPROPERTY(EditAnywhere, DisplayName="备注") | ||||||
|  | 	FString Desc; | ||||||
|  |  | ||||||
|  | 	UPROPERTY(EditAnywhere, DisplayName="物品标签") | ||||||
|  | 	FGameplayTagContainer GameplayTags; | ||||||
|  | }; | ||||||
| @ -12,7 +12,7 @@ class UBusyPawnMovementComponent; | |||||||
| DECLARE_DYNAMIC_DELEGATE_TwoParams(FGameplayTagAddOrRemoveDelegate, const FGameplayTag&, Tag, const int32, Value); | DECLARE_DYNAMIC_DELEGATE_TwoParams(FGameplayTagAddOrRemoveDelegate, const FGameplayTag&, Tag, const int32, Value); | ||||||
|  |  | ||||||
|  |  | ||||||
| #define MY_ATTRIBUTE_ACCESSORS(ClassName, PropertyName) \ | #define BUSY_ATTRIBUTE_ACCESSORS(ClassName, PropertyName) \ | ||||||
| GAMEPLAYATTRIBUTE_PROPERTY_GETTER(ClassName, PropertyName) \ | GAMEPLAYATTRIBUTE_PROPERTY_GETTER(ClassName, PropertyName) \ | ||||||
| GAMEPLAYATTRIBUTE_VALUE_GETTER(PropertyName) \ | GAMEPLAYATTRIBUTE_VALUE_GETTER(PropertyName) \ | ||||||
| GAMEPLAYATTRIBUTE_VALUE_SETTER(PropertyName) \ | GAMEPLAYATTRIBUTE_VALUE_SETTER(PropertyName) \ | ||||||
| @ -27,28 +27,29 @@ class UBusyPawnAttributeSet : public UAttributeSet | |||||||
| 	GENERATED_BODY() | 	GENERATED_BODY() | ||||||
| public: | public: | ||||||
|  |  | ||||||
|  | public: | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attributes") | 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attributes") | ||||||
| 	FGameplayAttributeData Health; | 	FGameplayAttributeData Health; | ||||||
| 	MY_ATTRIBUTE_ACCESSORS(UBusyPawnAttributeSet, Health); | 	BUSY_ATTRIBUTE_ACCESSORS(UBusyPawnAttributeSet, Health); | ||||||
|  |  | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attributes") | 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attributes") | ||||||
| 	FGameplayAttributeData MaxHealth; | 	FGameplayAttributeData MaxHealth; | ||||||
| 	MY_ATTRIBUTE_ACCESSORS(UBusyPawnAttributeSet, MaxHealth); | 	BUSY_ATTRIBUTE_ACCESSORS(UBusyPawnAttributeSet, MaxHealth); | ||||||
|  |  | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attributes") | 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attributes") | ||||||
| 	FGameplayAttributeData MoveSpeed; | 	FGameplayAttributeData MoveSpeed; | ||||||
| 	MY_ATTRIBUTE_ACCESSORS(UBusyPawnAttributeSet, MoveSpeed); | 	BUSY_ATTRIBUTE_ACCESSORS(UBusyPawnAttributeSet, MoveSpeed); | ||||||
|  |  | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attributes") | 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attributes") | ||||||
| 	FGameplayAttributeData Damage; | 	FGameplayAttributeData Damage; | ||||||
| 	MY_ATTRIBUTE_ACCESSORS(UBusyPawnAttributeSet, Damage); | 	BUSY_ATTRIBUTE_ACCESSORS(UBusyPawnAttributeSet, Damage); | ||||||
|  |  | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attributes") | 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attributes") | ||||||
| 	FGameplayAttributeData Defense; | 	FGameplayAttributeData Defense; | ||||||
| 	MY_ATTRIBUTE_ACCESSORS(UBusyPawnAttributeSet, Defense); | 	BUSY_ATTRIBUTE_ACCESSORS(UBusyPawnAttributeSet, Defense); | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #undef MY_ATTRIBUTE_ACCESSORS | #undef BUSY_ATTRIBUTE_ACCESSORS | ||||||
|  |  | ||||||
|  |  | ||||||
| UCLASS() | UCLASS() | ||||||
| @ -103,7 +104,7 @@ public: | |||||||
| 	FName PawnName; | 	FName PawnName; | ||||||
|  |  | ||||||
|  |  | ||||||
| protected: | public: | ||||||
| 	UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) | 	UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) | ||||||
| 	TObjectPtr<UBusyPawnAttributeSet> Attributes = nullptr; | 	TObjectPtr<UBusyPawnAttributeSet> Attributes = nullptr; | ||||||
|  |  | ||||||
|  | |||||||
| @ -28,5 +28,9 @@ public: | |||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly) | 	UPROPERTY(EditAnywhere, BlueprintReadOnly) | ||||||
| 	TObjectPtr<USpineSkeletonAnimationComponent> SpineAnimationComponent; | 	TObjectPtr<USpineSkeletonAnimationComponent> SpineAnimationComponent; | ||||||
| 	/*-------------------------------------------------------------------*/ | 	/*-------------------------------------------------------------------*/ | ||||||
|  |  | ||||||
|  | protected: | ||||||
|  | 	UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) | ||||||
|  | 	FName ResourceName; | ||||||
| 	 | 	 | ||||||
| }; | }; | ||||||
|  | |||||||
| @ -2,9 +2,13 @@ | |||||||
| #include "AbilitySystemComponent.h" | #include "AbilitySystemComponent.h" | ||||||
| #include "BusyAbilitySystemComponent.generated.h" | #include "BusyAbilitySystemComponent.generated.h" | ||||||
|  |  | ||||||
|  | DECLARE_DYNAMIC_DELEGATE_ThreeParams(FOnBusyAttributeChange, const FName&, AttributeName, float, NewValue, float, OldValue); | ||||||
|  |  | ||||||
| UCLASS() | UCLASS() | ||||||
| class UBusyAbilitySystemComponent : public UAbilitySystemComponent | class UBusyAbilitySystemComponent : public UAbilitySystemComponent | ||||||
| { | { | ||||||
| 	GENERATED_BODY() | 	GENERATED_BODY() | ||||||
|  |  | ||||||
|  | 	UFUNCTION(BlueprintCallable) | ||||||
|  | 	void BindEventToAttributeChange(const UClass* AttributeSetClass, const FName& AttributeName, FOnBusyAttributeChange Delegate); | ||||||
| }; | }; | ||||||
|  | |||||||
| @ -62,14 +62,9 @@ protected: | |||||||
|  |  | ||||||
|  |  | ||||||
| protected: | protected: | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite) | 	int32 MapWidth = 32;   // 用Owner的Width覆盖 | ||||||
| 	int32 MapWidth = 32; | 	int32 MapHeight = 32;  // 用Owner的Height覆盖 | ||||||
|  | 	int32 TileSetSize = 128;	// 用Owner的Size覆盖 | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite) |  | ||||||
| 	int32 MapHeight = 32; |  | ||||||
|  |  | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite) |  | ||||||
| 	int32 TileSetSize = 128; |  | ||||||
| 	 | 	 | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly) | 	UPROPERTY(EditAnywhere, BlueprintReadOnly) | ||||||
| 	TMap<FGameplayTag, TObjectPtr<UPaperTileSet>> TileSetConfigs; | 	TMap<FGameplayTag, TObjectPtr<UPaperTileSet>> TileSetConfigs; | ||||||
|  | |||||||
| @ -18,10 +18,10 @@ class IGameMapInterface | |||||||
| 	GENERATED_BODY() | 	GENERATED_BODY() | ||||||
| public: | public: | ||||||
| 	UFUNCTION(BlueprintCallable, BlueprintNativeEvent) | 	UFUNCTION(BlueprintCallable, BlueprintNativeEvent) | ||||||
| 	void GetMapSize(float &OutX, float &OutY); | 	void GetMapSize(int32 &OutX, int32 &OutY); | ||||||
|  |  | ||||||
| 	UFUNCTION(BlueprintCallable, BlueprintNativeEvent) | 	UFUNCTION(BlueprintCallable, BlueprintNativeEvent) | ||||||
| 	float GetMapFieldSize(); | 	int32 GetMapFieldSize(); | ||||||
| 	 | 	 | ||||||
| 	UFUNCTION(BlueprintCallable, BlueprintNativeEvent) | 	UFUNCTION(BlueprintCallable, BlueprintNativeEvent) | ||||||
| 	FGameplayTag GetTerrainAt(const float X, const float Y); | 	FGameplayTag GetTerrainAt(const float X, const float Y); | ||||||
| @ -37,9 +37,9 @@ public: | |||||||
| 	AGameMapActor(); | 	AGameMapActor(); | ||||||
|  |  | ||||||
| public: | public: | ||||||
| 	virtual void GetMapSize_Implementation(float& OutWidth, float& OutHeight) override; | 	virtual void GetMapSize_Implementation(int32& OutWidth, int32& OutHeight) override; | ||||||
| 	virtual FGameplayTag GetTerrainAt_Implementation(const float X, const float Y) override; | 	virtual FGameplayTag GetTerrainAt_Implementation(const float X, const float Y) override; | ||||||
| 	virtual float GetMapFieldSize_Implementation() override; | 	virtual int32 GetMapFieldSize_Implementation() override; | ||||||
|  |  | ||||||
| public: | public: | ||||||
| 	virtual void BeginPlay() override; | 	virtual void BeginPlay() override; | ||||||
| @ -58,11 +58,11 @@ public: | |||||||
|  |  | ||||||
| protected: | protected: | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly) | 	UPROPERTY(EditAnywhere, BlueprintReadOnly) | ||||||
| 	float MapWidth = 32; | 	int32 MapWidth = 32; | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly) | 	UPROPERTY(EditAnywhere, BlueprintReadOnly) | ||||||
| 	float MapHeight = 32; | 	int32 MapHeight = 32; | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly) | 	UPROPERTY(EditAnywhere, BlueprintReadOnly) | ||||||
| 	float MapFieldSize = 128; | 	int32 MapFieldSize = 128; | ||||||
|  |  | ||||||
| 	 | 	 | ||||||
| 	UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) | 	UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) | ||||||
|  | |||||||
							
								
								
									
										17
									
								
								Source/BusyRabbit/Public/UIFramework/MinimalWidget.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								Source/BusyRabbit/Public/UIFramework/MinimalWidget.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,17 @@ | |||||||
|  | #pragma once | ||||||
|  |  | ||||||
|  | #include "Blueprint/UserWidget.h" | ||||||
|  | #include "MinimalWidget.generated.h" | ||||||
|  |  | ||||||
|  |  | ||||||
|  | UCLASS(Blueprintable, BlueprintType) | ||||||
|  | class UPW_MinimalWidget : public UUserWidget | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  | public: | ||||||
|  | 	UFUNCTION(BlueprintCallable, Category = "Widget") | ||||||
|  | 	UWidget* GetWidget(const FName& Name)const; | ||||||
|  |  | ||||||
|  | }; | ||||||
|  |  | ||||||
|  |  | ||||||
							
								
								
									
										24
									
								
								Source/BusyRabbit/Public/UIFramework/RootWidget.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								Source/BusyRabbit/Public/UIFramework/RootWidget.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,24 @@ | |||||||
|  | #pragma once | ||||||
|  |  | ||||||
|  | #include "Blueprint/UserWidget.h" | ||||||
|  | #include "RootWidget.generated.h" | ||||||
|  |  | ||||||
|  | class UOverlay; | ||||||
|  | class UPW_WidgetPanel; | ||||||
|  |  | ||||||
|  | UCLASS() | ||||||
|  | class UPW_RootWidget : public UUserWidget | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  |  | ||||||
|  | public: | ||||||
|  | 	bool PushWidget(UPW_WidgetPanel* Widget)const; | ||||||
|  | 	bool RemoveWidget(UPW_WidgetPanel* Widget)const; | ||||||
|  |  | ||||||
|  | protected: | ||||||
|  | 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Widget", meta=(BindWidget)) | ||||||
|  | 	TObjectPtr<UOverlay> MainOverlay; | ||||||
|  | }; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
							
								
								
									
										30
									
								
								Source/BusyRabbit/Public/UIFramework/UIController.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								Source/BusyRabbit/Public/UIFramework/UIController.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,30 @@ | |||||||
|  | #pragma once | ||||||
|  |  | ||||||
|  | #include "UIController.generated.h" | ||||||
|  |  | ||||||
|  | class APW_UIFrameworkHud; | ||||||
|  |  | ||||||
|  | UCLASS(Blueprintable, BlueprintType) | ||||||
|  | class UPW_UIController : public UObject | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  | public: | ||||||
|  | 	 | ||||||
|  | 	void InitUIController(APW_UIFrameworkHud* UIHud); | ||||||
|  |  | ||||||
|  | 	void DestroyUIController(); | ||||||
|  |  | ||||||
|  | protected: | ||||||
|  | 	UFUNCTION(BlueprintNativeEvent) | ||||||
|  | 	void OnUIControllerInitialized(); | ||||||
|  |  | ||||||
|  | 	UFUNCTION(BlueprintNativeEvent) | ||||||
|  | 	void OnUIControllerDestroy(); | ||||||
|  | 	 | ||||||
|  | protected: | ||||||
|  | 	UPROPERTY() | ||||||
|  | 	TObjectPtr<APW_UIFrameworkHud> Hud; | ||||||
|  |  | ||||||
|  | 	UPROPERTY() | ||||||
|  | 	TObjectPtr<APlayerController> PC; | ||||||
|  | }; | ||||||
							
								
								
									
										55
									
								
								Source/BusyRabbit/Public/UIFramework/UIFrameworkHud.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										55
									
								
								Source/BusyRabbit/Public/UIFramework/UIFrameworkHud.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,55 @@ | |||||||
|  | #pragma once | ||||||
|  | #include "GameFramework/HUD.h" | ||||||
|  | #include "UIFramework/UIManager.h" | ||||||
|  | #include "UIFrameworkHud.generated.h" | ||||||
|  |  | ||||||
|  |  | ||||||
|  | DECLARE_LOG_CATEGORY_EXTERN(LogUIHud, Log, All); | ||||||
|  |  | ||||||
|  |  | ||||||
|  | class UPW_UIController; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | UCLASS(Blueprintable, BlueprintType) | ||||||
|  | class APW_UIFrameworkHud : public AHUD | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  | public: | ||||||
|  | 	APW_UIFrameworkHud(); | ||||||
|  | 	virtual void BeginPlay() override; | ||||||
|  | 	virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; | ||||||
|  |  | ||||||
|  | public: | ||||||
|  | 	UPW_UIController* GetUIController(const FName& Name); | ||||||
|  | 	 | ||||||
|  |  | ||||||
|  | public: | ||||||
|  | 	UPW_UIManager* GetUIManager()const {return UIManager.Get();} | ||||||
|  |  | ||||||
|  |  | ||||||
|  | protected: | ||||||
|  | 	void TryNotifyResourceLoaded(); | ||||||
|  |  | ||||||
|  |  | ||||||
|  | protected: | ||||||
|  | 	UFUNCTION(BlueprintNativeEvent) | ||||||
|  | 	void OnResourceLoaded(); | ||||||
|  |  | ||||||
|  | protected: | ||||||
|  | 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) | ||||||
|  | 	TSubclassOf<UPW_RootWidget> RootWidgetClass; | ||||||
|  |  | ||||||
|  | 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) | ||||||
|  | 	TMap<FName, TSoftClassPtr<UPW_UIController>> UIControllerClasses; | ||||||
|  |  | ||||||
|  | protected: | ||||||
|  | 	UPROPERTY() | ||||||
|  | 	TObjectPtr<UPW_UIManager> UIManager; | ||||||
|  |  | ||||||
|  | 	UPROPERTY() | ||||||
|  | 	TMap<FName, UPW_UIController*> UIControllers; | ||||||
|  | }; | ||||||
|  | 	 | ||||||
|  |  | ||||||
|  |  | ||||||
							
								
								
									
										34
									
								
								Source/BusyRabbit/Public/UIFramework/UIManager.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								Source/BusyRabbit/Public/UIFramework/UIManager.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,34 @@ | |||||||
|  | #pragma once | ||||||
|  |  | ||||||
|  | #include "UIManager.generated.h" | ||||||
|  |  | ||||||
|  | class UPW_RootWidget; | ||||||
|  | class UPW_WidgetPanel; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | UCLASS(BlueprintType) | ||||||
|  | class UPW_UIManager : public UObject | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  | public: | ||||||
|  | 	bool AttachUIDisplay(UPW_RootWidget* InRootWidget); | ||||||
|  | 	void DetachUIDisplay()const; | ||||||
|  | 	void SetRootWidget(UPW_RootWidget* NewRootWidget); | ||||||
|  |  | ||||||
|  | public: | ||||||
|  | 	UFUNCTION(BlueprintCallable) | ||||||
|  | 	static UPW_UIManager* Get(UWorld* World); | ||||||
|  |  | ||||||
|  | 	UFUNCTION(BlueprintCallable) | ||||||
|  | 	bool PushWidgetPanel(UPW_WidgetPanel* Panel); | ||||||
|  |  | ||||||
|  | 	UFUNCTION(BlueprintCallable) | ||||||
|  | 	void PopWidgetPanel(UPW_WidgetPanel* Panel); | ||||||
|  |  | ||||||
|  | protected: | ||||||
|  | 	UPROPERTY() | ||||||
|  | 	TArray<UPW_WidgetPanel*> WidgetPanelStack; | ||||||
|  |  | ||||||
|  | 	UPROPERTY() | ||||||
|  | 	TObjectPtr<UPW_RootWidget> RootWidget; | ||||||
|  | }; | ||||||
							
								
								
									
										13
									
								
								Source/BusyRabbit/Public/UIFramework/WidgetPanel.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								Source/BusyRabbit/Public/UIFramework/WidgetPanel.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,13 @@ | |||||||
|  | #pragma once | ||||||
|  | #include "UIFramework/MinimalWidget.h" | ||||||
|  | #include "WidgetPanel.generated.h" | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | UCLASS(BlueprintType, Blueprintable) | ||||||
|  | class UPW_WidgetPanel : public UPW_MinimalWidget | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  | public: | ||||||
|  |  | ||||||
|  | }; | ||||||
		Reference in New Issue
	
	Block a user