通过GAS实现狐狸的技能,还差碰撞、参数配置化、消耗和冷却
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		| @ -1,3 +1,4 @@ | ||||
| --- @class BusyGameplayLibrary | ||||
| --- @field K2_GetWorld fun(obj:table):table | ||||
| --- @field RequestGameplayTag fun(TagName:string):GameplayTag | ||||
| local BusyGameplayLibrary = {} | ||||
| @ -29,7 +29,14 @@ KismetSystemLibrary = { | ||||
| } | ||||
|  | ||||
|  | ||||
| --- @class GameplayTag | ||||
| local GameplayTag | ||||
|  | ||||
| --- @class GameplayStatics | ||||
| --- @field GetPlayerController fun(uobj:table,idx:number):table | ||||
| --- @field GetGameState fun(uobj:table):table | ||||
| local GameplayStatics | ||||
|  | ||||
| --- @class AbilitySystemBlueprintLibrary | ||||
| --- @field AssignTagSetByCallerMagnitude fun(SpecHandle:table, DataTag:GameplayTag, Magnitude:number) | ||||
| local AbilitySystemBlueprintLibrary | ||||
|  | ||||
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