通过GAS实现狐狸的技能,还差碰撞、参数配置化、消耗和冷却

This commit is contained in:
2025-10-18 04:37:34 +08:00
parent f8a05026d5
commit e0d7329905
31 changed files with 465 additions and 102 deletions

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@ -1,3 +1,4 @@
--- @class BusyGameplayLibrary
--- @field K2_GetWorld fun(obj:table):table
--- @field RequestGameplayTag fun(TagName:string):GameplayTag
local BusyGameplayLibrary = {}

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@ -29,7 +29,14 @@ KismetSystemLibrary = {
}
--- @class GameplayTag
local GameplayTag
--- @class GameplayStatics
--- @field GetPlayerController fun(uobj:table,idx:number):table
--- @field GetGameState fun(uobj:table):table
local GameplayStatics
--- @class AbilitySystemBlueprintLibrary
--- @field AssignTagSetByCallerMagnitude fun(SpecHandle:table, DataTag:GameplayTag, Magnitude:number)
local AbilitySystemBlueprintLibrary