通过GAS实现狐狸的技能,还差碰撞、参数配置化、消耗和冷却
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@ -8,11 +8,14 @@ FastReplication=False
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InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Ability.Block.UltimatePlaying",DevComment="大招正在释放中")
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+GameplayTagList=(Tag="Ability.Flags.Recast",DevComment="可以再次释放技能的标记")
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+GameplayTagList=(Tag="Ability.Role.AttributeConsume",DevComment="角色属性损耗debuff")
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+GameplayTagList=(Tag="Ability.Role.EatFood",DevComment="干饭")
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+GameplayTagList=(Tag="Ability.Role.Pick",DevComment="角色采集物品")
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+GameplayTagList=(Tag="Ability.Role.Recover",DevComment="角色状态恢复技能")
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+GameplayTagList=(Tag="Ability.Role.Roll",DevComment="角色无敌翻滚")
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+GameplayTagList=(Tag="Ability.Role.Ultimate",DevComment="角色大招")
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+GameplayTagList=(Tag="Buff.Indispersible.HungerConsume",DevComment="饥饿值消耗,不可被驱散")
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+GameplayTagList=(Tag="Buff.RoleConsume.Health",DevComment="角色因饥饿掉血的debuff")
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+GameplayTagList=(Tag="Buff.RoleConsume.Hunger",DevComment="角色每秒钟的饥饿消耗")
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@ -25,6 +28,8 @@ NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="CookProcess.Diced",DevComment="切丁")
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+GameplayTagList=(Tag="CookProcess.Mashed",DevComment="切泥")
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+GameplayTagList=(Tag="CookProcess.Sliced",DevComment="切片操作")
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+GameplayTagList=(Tag="Effect.Duration",DevComment="效果的持续时长")
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+GameplayTagList=(Tag="Effect.Factor",DevComment="效果的乘法系数")
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+GameplayTagList=(Tag="GameItem.Building",DevComment="建筑物")
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+GameplayTagList=(Tag="GameItem.Food",DevComment="游戏内的可食用物品")
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+GameplayTagList=(Tag="Ingredient",DevComment="烹饪食材")
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