接入Spine
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| /****************************************************************************** | ||||
|  * Spine Runtimes License Agreement | ||||
|  * Last updated April 5, 2025. Replaces all prior versions. | ||||
|  * | ||||
|  * Copyright (c) 2013-2025, Esoteric Software LLC | ||||
|  * | ||||
|  * Integration of the Spine Runtimes into software or otherwise creating | ||||
|  * derivative works of the Spine Runtimes is permitted under the terms and | ||||
|  * conditions of Section 2 of the Spine Editor License Agreement: | ||||
|  * http://esotericsoftware.com/spine-editor-license | ||||
|  * | ||||
|  * Otherwise, it is permitted to integrate the Spine Runtimes into software | ||||
|  * or otherwise create derivative works of the Spine Runtimes (collectively, | ||||
|  * "Products"), provided that each user of the Products must obtain their own | ||||
|  * Spine Editor license and redistribution of the Products in any form must | ||||
|  * include this license and copyright notice. | ||||
|  * | ||||
|  * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||
|  * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY | ||||
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, | ||||
|  * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND | ||||
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | ||||
|  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  *****************************************************************************/ | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| // clang-format off | ||||
| #include "SpineAtlasAsset.h" | ||||
| #include "UnrealEd.h" | ||||
| #include "SpineSkeletonImportFactory.generated.h" | ||||
| // clang-format on | ||||
|  | ||||
| UCLASS() | ||||
| class USpineSkeletonAssetFactory : public UFactory, public FReimportHandler { | ||||
| 	GENERATED_UCLASS_BODY() | ||||
|  | ||||
| 	virtual FText GetToolTip() const override; | ||||
| 	virtual bool FactoryCanImport(const FString &Filename) override; | ||||
| 	virtual UObject *FactoryCreateFile(UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, const FString &Filename, const TCHAR *Parms, FFeedbackContext *Warn, bool &bOutOperationCanceled) override; | ||||
|  | ||||
| 	virtual bool CanReimport(UObject *Obj, TArray<FString> &OutFilenames) override; | ||||
| 	virtual void SetReimportPaths(UObject *Obj, const TArray<FString> &NewReimportPaths) override; | ||||
| 	virtual EReimportResult::Type Reimport(UObject *Obj) override; | ||||
| }; | ||||
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