接入Spine
This commit is contained in:
		| @ -0,0 +1,126 @@ | ||||
| /****************************************************************************** | ||||
|  * Spine Runtimes License Agreement | ||||
|  * Last updated April 5, 2025. Replaces all prior versions. | ||||
|  * | ||||
|  * Copyright (c) 2013-2025, Esoteric Software LLC | ||||
|  * | ||||
|  * Integration of the Spine Runtimes into software or otherwise creating | ||||
|  * derivative works of the Spine Runtimes is permitted under the terms and | ||||
|  * conditions of Section 2 of the Spine Editor License Agreement: | ||||
|  * http://esotericsoftware.com/spine-editor-license | ||||
|  * | ||||
|  * Otherwise, it is permitted to integrate the Spine Runtimes into software | ||||
|  * or otherwise create derivative works of the Spine Runtimes (collectively, | ||||
|  * "Products"), provided that each user of the Products must obtain their own | ||||
|  * Spine Editor license and redistribution of the Products in any form must | ||||
|  * include this license and copyright notice. | ||||
|  * | ||||
|  * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||
|  * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY | ||||
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, | ||||
|  * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND | ||||
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | ||||
|  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  *****************************************************************************/ | ||||
|  | ||||
| #include "SpineSkeletonImportFactory.h" | ||||
| #include "AssetToolsModule.h" | ||||
| #include "Developer/AssetTools/Public/IAssetTools.h" | ||||
| #include "SpineSkeletonDataAsset.h" | ||||
| #include <string.h> | ||||
|  | ||||
| #define LOCTEXT_NAMESPACE "Spine" | ||||
|  | ||||
| USpineSkeletonAssetFactory::USpineSkeletonAssetFactory(const FObjectInitializer &objectInitializer) : Super(objectInitializer) { | ||||
| 	bCreateNew = false; | ||||
| 	bEditAfterNew = true; | ||||
| 	bEditorImport = true; | ||||
| 	SupportedClass = USpineSkeletonDataAsset::StaticClass(); | ||||
|  | ||||
| 	Formats.Add(TEXT("json;Spine skeleton file")); | ||||
| 	Formats.Add(TEXT("skel;Spine skeleton file")); | ||||
| } | ||||
|  | ||||
| FText USpineSkeletonAssetFactory::GetToolTip() const { | ||||
| 	return LOCTEXT("USpineSkeletonAssetFactory", "Animations exported from Spine"); | ||||
| } | ||||
|  | ||||
| bool USpineSkeletonAssetFactory::FactoryCanImport(const FString &Filename) { | ||||
| 	if (Filename.Contains(TEXT(".skel"))) return true; | ||||
|  | ||||
| 	if (Filename.Contains(TEXT(".json"))) { | ||||
| 		TArray<uint8> rawData; | ||||
| 		if (!FFileHelper::LoadFileToArray(rawData, *Filename, 0)) { | ||||
| 			return false; | ||||
| 		} | ||||
| 		if (rawData.Num() == 0) return false; | ||||
| 		return strcmp((const char *) rawData.GetData(), "skeleton") > 0 && strcmp((const char *) rawData.GetData(), "spine") > 0; | ||||
| 	} | ||||
|  | ||||
| 	return false; | ||||
| } | ||||
|  | ||||
| void LoadAtlas(const FString &Filename, const FString &TargetPath) { | ||||
| 	FAssetToolsModule &AssetToolsModule = FModuleManager::GetModuleChecked<FAssetToolsModule>("AssetTools"); | ||||
|  | ||||
| 	FString skelFile = Filename.Replace(TEXT(".skel"), TEXT(".atlas")).Replace(TEXT(".json"), TEXT(".atlas")); | ||||
| 	if (!FPaths::FileExists(skelFile)) return; | ||||
|  | ||||
| 	TArray<FString> fileNames; | ||||
| 	fileNames.Add(skelFile); | ||||
| 	AssetToolsModule.Get().ImportAssets(fileNames, TargetPath); | ||||
| } | ||||
|  | ||||
| UObject *USpineSkeletonAssetFactory::FactoryCreateFile(UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, const FString &Filename, const TCHAR *Parms, FFeedbackContext *Warn, bool &bOutOperationCanceled) { | ||||
| 	USpineSkeletonDataAsset *asset = NewObject<USpineSkeletonDataAsset>(InParent, InClass, InName, Flags); | ||||
| 	TArray<uint8> rawData; | ||||
| 	if (!FFileHelper::LoadFileToArray(rawData, *Filename, 0)) { | ||||
| 		return nullptr; | ||||
| 	} | ||||
| 	asset->SetSkeletonDataFileName(FName(*Filename)); | ||||
| 	asset->SetRawData(rawData); | ||||
|  | ||||
| 	const FString longPackagePath = FPackageName::GetLongPackagePath(asset->GetOutermost()->GetPathName()); | ||||
| 	LoadAtlas(Filename, longPackagePath); | ||||
| 	return asset; | ||||
| } | ||||
|  | ||||
| bool USpineSkeletonAssetFactory::CanReimport(UObject *Obj, TArray<FString> &OutFilenames) { | ||||
| 	USpineSkeletonDataAsset *asset = Cast<USpineSkeletonDataAsset>(Obj); | ||||
| 	if (!asset) return false; | ||||
|  | ||||
| 	FString filename = asset->GetSkeletonDataFileName().ToString(); | ||||
| 	if (!filename.IsEmpty()) | ||||
| 		OutFilenames.Add(filename); | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| void USpineSkeletonAssetFactory::SetReimportPaths(UObject *Obj, const TArray<FString> &NewReimportPaths) { | ||||
| 	USpineSkeletonDataAsset *asset = Cast<USpineSkeletonDataAsset>(Obj); | ||||
|  | ||||
| 	if (asset && ensure(NewReimportPaths.Num() == 1)) | ||||
| 		asset->SetSkeletonDataFileName(FName(*NewReimportPaths[0])); | ||||
| } | ||||
|  | ||||
| EReimportResult::Type USpineSkeletonAssetFactory::Reimport(UObject *Obj) { | ||||
| 	USpineSkeletonDataAsset *asset = Cast<USpineSkeletonDataAsset>(Obj); | ||||
| 	TArray<uint8> rawData; | ||||
| 	if (!FFileHelper::LoadFileToArray(rawData, *asset->GetSkeletonDataFileName().ToString(), 0)) return EReimportResult::Failed; | ||||
| 	asset->SetRawData(rawData); | ||||
|  | ||||
| 	const FString longPackagePath = FPackageName::GetLongPackagePath(asset->GetOutermost()->GetPathName()); | ||||
| 	LoadAtlas(*asset->GetSkeletonDataFileName().ToString(), longPackagePath); | ||||
|  | ||||
| 	if (Obj->GetOuter()) Obj->GetOuter()->MarkPackageDirty(); | ||||
| 	else | ||||
| 		Obj->MarkPackageDirty(); | ||||
|  | ||||
| 	return EReimportResult::Succeeded; | ||||
| } | ||||
|  | ||||
| #undef LOCTEXT_NAMESPACE | ||||
		Reference in New Issue
	
	Block a user