接入Spine
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@ -42,11 +42,11 @@ function SubSystem:ReceiveWorldBeginPlay()
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self.generator = CreateItemGenerator(row_data)
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-- 创建初始篝火
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local bonfire = BusyActorManagerSubSystem:SpawnBonfire(row_data.FirstBonfirePosition)
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-- local bonfire = BusyActorManagerSubSystem:SpawnBonfire(row_data.FirstBonfirePosition)
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-- 创建角色
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local role = BusyActorManagerSubSystem:SpawnRole(bonfire)
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GameplayStatics.GetPlayerController(self, 0):Possess(role)
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-- local role = BusyActorManagerSubSystem:SpawnRole(bonfire)
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-- GameplayStatics.GetPlayerController(self, 0):Possess(role)
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end
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function SubSystem:ReceiveSubSystemTick(DeltaTime)
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