可以通过设置渲染分辨率比例和屏幕分辨率解决模糊的问题,与抗锯齿无关
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@ -93,11 +93,10 @@ void UBusyGameInstance::LuaStateInitCallback(NS_SLUA::lua_State* L) {
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lua_pushcfunction(L, PrintLog);
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lua_setglobal(L, "PrintLog");
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// <20><><EFBFBD><EFBFBD>EndFrame
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LuaGameInstance = state->doFile("GameInstance");
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LuaGameInstance.getFromTable("OnEndFrame", OnLuaEndFrame);
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// ע<EFBFBD><EFBFBD>extension
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// 注册拓展
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RegisterDataTableExtension();
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}
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