@ -5,13 +5,24 @@ ClearInvalidTags=False
|
||||
AllowEditorTagUnloading=True
|
||||
AllowGameTagUnloading=False
|
||||
FastReplication=False
|
||||
bDynamicReplication=False
|
||||
InvalidTagCharacters="\"\',"
|
||||
NumBitsForContainerSize=6
|
||||
NetIndexFirstBitSegment=16
|
||||
+GameplayTagList=(Tag="Ability.Block.UltimatePlaying",DevComment="大招正在释放中")
|
||||
+GameplayTagList=(Tag="Ability.Common",DevComment="通用技能")
|
||||
+GameplayTagList=(Tag="Ability.Common.Move",DevComment="移动技能")
|
||||
+GameplayTagList=(Tag="Ability.Flags.Cooldown",DevComment="技能冷却")
|
||||
+GameplayTagList=(Tag="Ability.Flags.Recast",DevComment="可以再次释放技能的标记")
|
||||
+GameplayTagList=(Tag="Ability.Fox",DevComment="狐狸技能标签")
|
||||
+GameplayTagList=(Tag="Ability.Fox.CastTag",DevComment="可以释放技能的标签")
|
||||
+GameplayTagList=(Tag="Ability.Fox.CastTag.Ultimate1",DevComment="可以使用大招第一阶段")
|
||||
+GameplayTagList=(Tag="Ability.Fox.CastTag.Ultimate2",DevComment="可以使用二阶大招")
|
||||
+GameplayTagList=(Tag="Ability.Fox.CastTag.Ultimate3",DevComment="可以使用第三阶段大招")
|
||||
+GameplayTagList=(Tag="Ability.Fox.StateTag",DevComment="状态标签")
|
||||
+GameplayTagList=(Tag="Ability.Fox.StateTag.Ultimate1",DevComment="正在使用第一阶段大招")
|
||||
+GameplayTagList=(Tag="Ability.Fox.StateTag.Ultimate2",DevComment="正在使用第二阶段大招")
|
||||
+GameplayTagList=(Tag="Ability.Fox.StateTag.Ultimate3",DevComment="正在使用第三阶段大招")
|
||||
+GameplayTagList=(Tag="Ability.Fox.UltimateStage1",DevComment="一阶大招")
|
||||
+GameplayTagList=(Tag="Ability.Fox.UltimateStage2",DevComment="二阶大招就绪标签")
|
||||
+GameplayTagList=(Tag="Ability.Fox.UltimateStage3",DevComment="三阶大招就绪")
|
||||
|
||||
Reference in New Issue
Block a user