Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

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@ -0,0 +1,20 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "PLUGIN_NAME.h"
#define LOCTEXT_NAMESPACE "FPLUGIN_NAMEModule"
void FPLUGIN_NAMEModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FPLUGIN_NAMEModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FPLUGIN_NAMEModule, PLUGIN_NAME)