@ -0,0 +1,19 @@
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// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
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#pragma once
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|
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#include "CoreMinimal.h"
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#include "CSScriptBuilder.h"
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#include "UObject/Object.h"
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#include "CSGlueGenerator.generated.h"
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UCLASS(NotBlueprintable, NotBlueprintType)
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class UNREALSHARPRUNTIMEGLUE_API UCSGlueGenerator : public UObject
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{
|
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GENERATED_BODY()
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public:
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virtual void Initialize() {}
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virtual void ForceRefresh() {}
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protected:
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||||
void SaveRuntimeGlue(const FCSScriptBuilder& ScriptBuilder, const FString& FileName, const FString& Suffix = FString(TEXT(".cs")));
|
||||
};
|
||||
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