@ -0,0 +1,73 @@
|
||||
#include "UnrealSharpRuntimeGlue.h"
|
||||
#include "CSGlueGenerator.h"
|
||||
#include "CSRuntimeGlueSettings.h"
|
||||
#include "Logging/StructuredLog.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FUnrealSharpRuntimeGlueModule"
|
||||
|
||||
DEFINE_LOG_CATEGORY(LogUnrealSharpRuntimeGlue);
|
||||
|
||||
void FUnrealSharpRuntimeGlueModule::StartupModule()
|
||||
{
|
||||
FModuleManager::Get().OnModulesChanged().AddRaw(this, &FUnrealSharpRuntimeGlueModule::OnModulesChanged);
|
||||
InitializeRuntimeGlueGenerators();
|
||||
}
|
||||
|
||||
void FUnrealSharpRuntimeGlueModule::ShutdownModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FUnrealSharpRuntimeGlueModule::ForceRefreshRuntimeGlue()
|
||||
{
|
||||
for (const TPair<TObjectKey<UClass>, UCSGlueGenerator*>& Pair : RuntimeGlueGenerators)
|
||||
{
|
||||
if (!IsValid(Pair.Value))
|
||||
{
|
||||
UObject* Object = Pair.Value;
|
||||
UE_LOGFMT(LogUnrealSharpRuntimeGlue, Warning, "Runtime glue generator {0} is not valid. Skipping refresh", *Object->GetName());
|
||||
continue;
|
||||
}
|
||||
|
||||
Pair.Value->ForceRefresh();
|
||||
}
|
||||
}
|
||||
|
||||
void FUnrealSharpRuntimeGlueModule::InitializeRuntimeGlueGenerators()
|
||||
{
|
||||
const UCSRuntimeGlueSettings* Settings = GetDefault<UCSRuntimeGlueSettings>();
|
||||
|
||||
for (const TSoftClassPtr<UCSGlueGenerator>& Generator : Settings->Generators)
|
||||
{
|
||||
if (Generator.IsNull())
|
||||
{
|
||||
UE_LOGFMT(LogUnrealSharpRuntimeGlue, Log, "{0} is null. Can't create generator", *Generator.ToString());
|
||||
continue;
|
||||
}
|
||||
|
||||
UClass* GeneratorClass = Generator.Get();
|
||||
if (!GeneratorClass || RuntimeGlueGenerators.Contains(GeneratorClass))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
UCSGlueGenerator* GeneratorInstance = NewObject<UCSGlueGenerator>(GetTransientPackage(), GeneratorClass, NAME_None, RF_Standalone);
|
||||
RuntimeGlueGenerators.Add(GeneratorClass, GeneratorInstance);
|
||||
|
||||
GeneratorInstance->Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
void FUnrealSharpRuntimeGlueModule::OnModulesChanged(FName ModuleName, EModuleChangeReason Reason)
|
||||
{
|
||||
if (Reason != EModuleChangeReason::ModuleLoaded)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
InitializeRuntimeGlueGenerators();
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FUnrealSharpRuntimeGlueModule, UnrealSharpRuntimeGlue)
|
||||
Reference in New Issue
Block a user