| @ -0,0 +1,365 @@ | ||||
| #include "CSProcHelper.h" | ||||
| #include "UnrealSharpProcHelper.h" | ||||
| #include "XmlFile.h" | ||||
| #include "XmlNode.h" | ||||
| #include "Misc/App.h" | ||||
| #include "Misc/Paths.h" | ||||
| #include "Interfaces/IPluginManager.h" | ||||
| #include "Misc/MessageDialog.h" | ||||
|  | ||||
| bool FCSProcHelper::InvokeCommand(const FString& ProgramPath, const FString& Arguments, int32& OutReturnCode, FString& Output, const FString* InWorkingDirectory) | ||||
| { | ||||
| 	double StartTime = FPlatformTime::Seconds(); | ||||
| 	FString ProgramName = FPaths::GetBaseFilename(ProgramPath); | ||||
| 	FString WorkingDirectory = InWorkingDirectory ? *InWorkingDirectory : FPaths::GetPath(ProgramPath); | ||||
|  | ||||
| 	FString ErrorMessage; | ||||
| 	FPlatformProcess::ExecProcess(*ProgramPath, *Arguments, &OutReturnCode, &Output, &ErrorMessage, *WorkingDirectory); | ||||
|  | ||||
| 	if (OutReturnCode != 0) | ||||
| 	{ | ||||
| 		UE_LOG(LogUnrealSharpProcHelper, Error, TEXT("%s task failed (Args: %s) with return code %d. Error: %s"), *ProgramName, *Arguments, OutReturnCode, *Output) | ||||
|  | ||||
| 		FText DialogText = FText::FromString(FString::Printf(TEXT("%s task failed: \n %s"), *ProgramName, *Output)); | ||||
| 		FMessageDialog::Open(EAppMsgType::Ok, DialogText); | ||||
| 		return false; | ||||
| 	} | ||||
|  | ||||
| 	double EndTime = FPlatformTime::Seconds(); | ||||
| 	double ElapsedTime = EndTime - StartTime; | ||||
| 	UE_LOG(LogUnrealSharpProcHelper, Log, TEXT("%s with args (%s) took %f seconds to execute."), *ProgramName, *Arguments, ElapsedTime); | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool FCSProcHelper::InvokeUnrealSharpBuildTool(const FString& BuildAction, const TMap<FString, FString>& AdditionalArguments) | ||||
| { | ||||
| 	FString PluginFolder = FPaths::ConvertRelativePathToFull(IPluginManager::Get().FindPlugin(UE_PLUGIN_NAME)->GetBaseDir()); | ||||
| 	FString DotNetPath = GetDotNetExecutablePath(); | ||||
|  | ||||
| 	FString Args; | ||||
| 	Args += FString::Printf(TEXT(" --Action %s"), *BuildAction); | ||||
| 	Args += FString::Printf(TEXT(" --EngineDirectory \"%s\""), *FPaths::ConvertRelativePathToFull(FPaths::EngineDir())); | ||||
| 	Args += FString::Printf(TEXT(" --ProjectDirectory \"%s\""), *FPaths::ConvertRelativePathToFull(FPaths::ProjectDir())); | ||||
| 	Args += FString::Printf(TEXT(" --ProjectName %s"), FApp::GetProjectName()); | ||||
| 	Args += FString::Printf(TEXT(" --PluginDirectory \"%s\""), *PluginFolder); | ||||
| 	Args += FString::Printf(TEXT(" --DotNetPath \"%s\""), *DotNetPath); | ||||
|  | ||||
| 	if (AdditionalArguments.Num()) | ||||
| 	{ | ||||
| 		Args += TEXT(" --AdditionalArgs"); | ||||
| 		for (const TPair<FString, FString>& Argument : AdditionalArguments) | ||||
| 		{ | ||||
| 			Args += FString::Printf(TEXT(" %s=%s"), *Argument.Key, *Argument.Value); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	int32 ReturnCode = 0; | ||||
| 	FString Output; | ||||
| 	FString WorkingDirectory = GetPluginAssembliesPath(); | ||||
| 	return InvokeCommand(GetUnrealSharpBuildToolPath(), Args, ReturnCode, Output, &WorkingDirectory); | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetLatestHostFxrPath() | ||||
| { | ||||
| 	FString DotNetRoot = GetDotNetDirectory(); | ||||
| 	FString HostFxrRoot = FPaths::Combine(DotNetRoot, "host", "fxr"); | ||||
|  | ||||
| 	TArray<FString> Folders; | ||||
| 	IFileManager::Get().FindFiles(Folders, *(HostFxrRoot / "*"), true, true); | ||||
|  | ||||
| 	FString HighestVersion = "0.0.0"; | ||||
| 	for (const FString &Folder : Folders) | ||||
| 	{ | ||||
| 		if (Folder > HighestVersion) | ||||
| 		{ | ||||
| 			HighestVersion = Folder; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	if (HighestVersion == "0.0.0") | ||||
| 	{ | ||||
| 		UE_LOG(LogUnrealSharpProcHelper, Fatal, TEXT("Failed to find hostfxr version in %s"), *HostFxrRoot); | ||||
| 		return ""; | ||||
| 	} | ||||
|  | ||||
| 	if (HighestVersion < DOTNET_MAJOR_VERSION) | ||||
| 	{ | ||||
| 		UE_LOG(LogUnrealSharpProcHelper, Fatal, TEXT("Hostfxr version %s is less than the required version %s"), *HighestVersion, TEXT(DOTNET_MAJOR_VERSION)); | ||||
| 		return ""; | ||||
| 	} | ||||
|  | ||||
| #ifdef _WIN32 | ||||
| 	return FPaths::Combine(HostFxrRoot, HighestVersion, HOSTFXR_WINDOWS); | ||||
| #elif defined(__APPLE__) | ||||
| 	return FPaths::Combine(HostFxrRoot, HighestVersion, HOSTFXR_MAC); | ||||
| #else | ||||
| 	return FPaths::Combine(HostFxrRoot, HighestVersion, HOSTFXR_LINUX); | ||||
| #endif | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetRuntimeHostPath() | ||||
| { | ||||
| #if WITH_EDITOR | ||||
| 	return GetLatestHostFxrPath(); | ||||
| #else | ||||
| #ifdef _WIN32 | ||||
| 	return FPaths::Combine(GetPluginAssembliesPath(), HOSTFXR_WINDOWS); | ||||
| #elif defined(__APPLE__) | ||||
| 	return FPaths::Combine(GetPluginAssembliesPath(), HOSTFXR_MAC); | ||||
| #else | ||||
| 	return FPaths::Combine(GetPluginAssembliesPath(), HOSTFXR_LINUX); | ||||
| #endif | ||||
| #endif | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetPathToSolution() | ||||
| { | ||||
| 	static FString SolutionPath = GetScriptFolderDirectory() / GetUserManagedProjectName() + ".sln"; | ||||
| 	return SolutionPath; | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetPluginAssembliesPath() | ||||
| { | ||||
| #if WITH_EDITOR | ||||
| 	return FPaths::Combine(GetPluginDirectory(), "Binaries", "Managed"); | ||||
| #else | ||||
| 	return GetUserAssemblyDirectory(); | ||||
| #endif | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetUnrealSharpPluginsPath() | ||||
| { | ||||
| 	return GetPluginAssembliesPath() / "UnrealSharp.Plugins.dll"; | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetRuntimeConfigPath() | ||||
| { | ||||
| 	return GetPluginAssembliesPath() / "UnrealSharp.runtimeconfig.json"; | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetUserAssemblyDirectory() | ||||
| { | ||||
| 	return FPaths::ConvertRelativePathToFull(FPaths::Combine(FPaths::ProjectDir(), "Binaries", "Managed")); | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetUnrealSharpMetadataPath() | ||||
| { | ||||
| 	return FPaths::Combine(GetUserAssemblyDirectory(), "UnrealSharp.assemblyloadorder.json"); | ||||
| } | ||||
|  | ||||
| void FCSProcHelper::GetProjectNamesByLoadOrder(TArray<FString>& UserProjectNames, const bool bIncludeGlue) | ||||
| { | ||||
| 	const FString ProjectMetadataPath = GetUnrealSharpMetadataPath(); | ||||
|  | ||||
| 	if (!FPaths::FileExists(ProjectMetadataPath)) | ||||
| 	{ | ||||
| 		// Can be null at the start of the project. | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	FString JsonString; | ||||
| 	if (!FFileHelper::LoadFileToString(JsonString, *ProjectMetadataPath)) | ||||
| 	{ | ||||
| 		UE_LOG(LogUnrealSharpProcHelper, Fatal, TEXT("Failed to load UnrealSharp metadata file at: %s"), *ProjectMetadataPath); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	TSharedPtr<FJsonObject> JsonObject; | ||||
| 	if (!FJsonSerializer::Deserialize(TJsonReaderFactory<>::Create(JsonString), JsonObject) || !JsonObject.IsValid()) | ||||
| 	{ | ||||
| 		UE_LOG(LogUnrealSharpProcHelper, Fatal, TEXT("Failed to parse UnrealSharp metadata at: %s"), *ProjectMetadataPath); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	for (const TSharedPtr<FJsonValue>& OrderEntry : JsonObject->GetArrayField(TEXT("AssemblyLoadingOrder"))) | ||||
| 	{ | ||||
| 		FString ProjectName = OrderEntry->AsString(); | ||||
|  | ||||
| 		if (!bIncludeGlue && ProjectName.EndsWith(TEXT("Glue"))) | ||||
| 		{ | ||||
| 			continue; | ||||
| 		} | ||||
|  | ||||
| 		UserProjectNames.Add(OrderEntry->AsString()); | ||||
| 	} | ||||
| } | ||||
|  | ||||
|  | ||||
| void FCSProcHelper::GetAssemblyPathsByLoadOrder(TArray<FString>& AssemblyPaths, const bool bIncludeGlue) | ||||
| { | ||||
| 	FString AbsoluteFolderPath = GetUserAssemblyDirectory(); | ||||
|  | ||||
| 	TArray<FString> ProjectNames; | ||||
| 	GetProjectNamesByLoadOrder(ProjectNames, bIncludeGlue); | ||||
|  | ||||
| 	for (const FString& ProjectName : ProjectNames) | ||||
| 	{ | ||||
| 		const FString AssemblyPath = FPaths::Combine(AbsoluteFolderPath, ProjectName + TEXT(".dll")); | ||||
| 		AssemblyPaths.Add(AssemblyPath); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void FCSProcHelper::GetAllProjectPaths(TArray<FString>& ProjectPaths, bool bIncludeProjectGlue) | ||||
| { | ||||
| 	// Use the FileManager to find files matching the pattern | ||||
| 	IFileManager::Get().FindFilesRecursive(ProjectPaths, | ||||
| 		*GetScriptFolderDirectory(), | ||||
| 		TEXT("*.csproj"), | ||||
| 		true, | ||||
| 		false, | ||||
| 		false); | ||||
|  | ||||
|     TArray<FString> PluginFilePaths; | ||||
|     IPluginManager::Get().FindPluginsUnderDirectory(FPaths::ProjectPluginsDir(), PluginFilePaths); | ||||
| 	 | ||||
|     for (const FString& PluginFilePath : PluginFilePaths) | ||||
|     { | ||||
|         FString ScriptDirectory = FPaths::GetPath(PluginFilePath) / "Script"; | ||||
|         IFileManager::Get().FindFilesRecursive(ProjectPaths, | ||||
|             *ScriptDirectory, | ||||
|             TEXT("*.csproj"), | ||||
|             true, | ||||
|             false, | ||||
|             false); | ||||
|     } | ||||
|  | ||||
| 	for (int32 i = ProjectPaths.Num() - 1; i >= 0; i--) | ||||
| 	{ | ||||
| 		if (bIncludeProjectGlue || !ProjectPaths[i].EndsWith("Glue.csproj")) | ||||
| 		{ | ||||
| 			continue; | ||||
| 		} | ||||
|  | ||||
| 		ProjectPaths.RemoveAt(i); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| bool FCSProcHelper::IsProjectReloadable(FStringView ProjectPath) | ||||
| { | ||||
|     FXmlFile ProjectFile(ProjectPath.GetData()); | ||||
|     if (!ProjectFile.IsValid()) | ||||
|     { | ||||
|         UE_LOG(LogUnrealSharpProcHelper, Warning, TEXT("Failed to parse project file as XML: %s"), | ||||
|             ProjectPath.GetData()); | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     const FXmlNode* RootNode = ProjectFile.GetRootNode(); | ||||
|     if (!RootNode) | ||||
|     { | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     // Look through all PropertyGroup elements | ||||
|     for (const TArray<FXmlNode*>& ProjectNodes = RootNode->GetChildrenNodes(); | ||||
|         const FXmlNode* Node : ProjectNodes) | ||||
|     { | ||||
|         if (Node->GetTag() == TEXT("PropertyGroup")) | ||||
|         { | ||||
|             if (const FXmlNode* RoslynComponentNode = Node->FindChildNode(TEXT("ExcludeFromWeaver")); | ||||
|                 RoslynComponentNode && | ||||
|                 RoslynComponentNode->GetContent().Equals(TEXT("true"), ESearchCase::IgnoreCase)) | ||||
|             { | ||||
|                 return false; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetUnrealSharpBuildToolPath() | ||||
| { | ||||
| #if PLATFORM_WINDOWS | ||||
| 	return FPaths::ConvertRelativePathToFull(GetPluginAssembliesPath() / "UnrealSharpBuildTool.exe"); | ||||
| #else | ||||
| 	return FPaths::ConvertRelativePathToFull(GetPluginAssembliesPath() / "UnrealSharpBuildTool"); | ||||
| #endif | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetDotNetDirectory() | ||||
| { | ||||
| 	const FString PathVariable = FPlatformMisc::GetEnvironmentVariable(TEXT("PATH")); | ||||
|  | ||||
| 	TArray<FString> Paths; | ||||
| 	PathVariable.ParseIntoArray(Paths, FPlatformMisc::GetPathVarDelimiter()); | ||||
|  | ||||
| #if defined(_WIN32) | ||||
| 	FString PathDotnet = "Program Files\\dotnet\\"; | ||||
| #elif defined(__APPLE__) | ||||
| 	FString PathDotnet = "/usr/local/share/dotnet/"; | ||||
| 	return PathDotnet; | ||||
| #endif | ||||
| 	for (FString &Path : Paths) | ||||
| 	{ | ||||
| 		if (!Path.Contains(PathDotnet)) | ||||
| 		{ | ||||
| 			continue; | ||||
| 		} | ||||
|  | ||||
| 		if (!FPaths::DirectoryExists(Path)) | ||||
| 		{ | ||||
| 			UE_LOG(LogUnrealSharpProcHelper, Warning, TEXT("Found path to DotNet, but the directory doesn't exist: %s"), *Path); | ||||
| 			break; | ||||
| 		} | ||||
|  | ||||
| 		return Path; | ||||
| 	} | ||||
| 	return ""; | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetDotNetExecutablePath() | ||||
| { | ||||
| #if defined(_WIN32) | ||||
| 	return GetDotNetDirectory() + "dotnet.exe"; | ||||
| #else | ||||
| 	return GetDotNetDirectory() + "dotnet"; | ||||
| #endif | ||||
| } | ||||
|  | ||||
| FString& FCSProcHelper::GetPluginDirectory() | ||||
| { | ||||
| 	static FString PluginDirectory; | ||||
|  | ||||
| 	if (PluginDirectory.IsEmpty()) | ||||
| 	{ | ||||
| 		TSharedPtr<IPlugin> Plugin = IPluginManager::Get().FindPlugin(UE_PLUGIN_NAME); | ||||
| 		check(Plugin); | ||||
| 		PluginDirectory = Plugin->GetBaseDir(); | ||||
| 	} | ||||
|  | ||||
| 	return PluginDirectory; | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetUnrealSharpDirectory() | ||||
| { | ||||
| 	return FPaths::Combine(GetPluginDirectory(), "Managed", "UnrealSharp"); | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetGeneratedClassesDirectory() | ||||
| { | ||||
| 	return FPaths::Combine(GetUnrealSharpDirectory(), "UnrealSharp", "Generated"); | ||||
| } | ||||
|  | ||||
| const FString& FCSProcHelper::GetScriptFolderDirectory() | ||||
| { | ||||
| 	static FString ScriptFolderDirectory = FPaths::ProjectDir() / "Script"; | ||||
| 	return ScriptFolderDirectory; | ||||
| } | ||||
|  | ||||
| const FString& FCSProcHelper::GetPluginsDirectory() | ||||
| { | ||||
|     static FString PluginsDirectory = FPaths::ProjectDir() / "Plugins"; | ||||
|     return PluginsDirectory; | ||||
| } | ||||
|  | ||||
| const FString& FCSProcHelper::GetProjectGlueFolderPath() | ||||
| { | ||||
| 	static FString ProjectGlueFolderPath = GetScriptFolderDirectory() / FApp::GetProjectName() + TEXT(".Glue"); | ||||
| 	return ProjectGlueFolderPath; | ||||
| } | ||||
|  | ||||
| FString FCSProcHelper::GetUserManagedProjectName() | ||||
| { | ||||
| 	return FString::Printf(TEXT("Managed%s"), FApp::GetProjectName()); | ||||
| } | ||||
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