@ -0,0 +1,33 @@
|
||||
using EpicGames.UHT.Types;
|
||||
using UnrealSharpScriptGenerator.Utilities;
|
||||
|
||||
namespace UnrealSharpScriptGenerator.PropertyTranslators;
|
||||
|
||||
public class StructPropertyTranslator : SimpleTypePropertyTranslator
|
||||
{
|
||||
public StructPropertyTranslator() : base(typeof(UhtStructProperty))
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ExportDefaultParameter => false;
|
||||
public override bool IsBlittable => false;
|
||||
|
||||
public override string GetManagedType(UhtProperty property)
|
||||
{
|
||||
UhtStructProperty structProperty = (UhtStructProperty)property;
|
||||
return structProperty.ScriptStruct.GetFullManagedName();
|
||||
}
|
||||
|
||||
public override string GetMarshaller(UhtProperty property)
|
||||
{
|
||||
return $"StructMarshaller<{GetManagedType(property)}>";
|
||||
}
|
||||
|
||||
public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue,
|
||||
UhtFunction function, UhtProperty paramProperty)
|
||||
{
|
||||
ExportDefaultStructParameter(builder, variableName, defaultValue, paramProperty, this);
|
||||
}
|
||||
|
||||
public override bool CanSupportGenericType(UhtProperty property) => false;
|
||||
}
|
||||
Reference in New Issue
Block a user