Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

View File

@ -0,0 +1,19 @@
#pragma once
#include "CoreMinimal.h"
#include "UnrealSharpEditor.h"
#include "UnrealSharpBinds/Public/CSBindsManager.h"
#include "UObject/Object.h"
#include "UnrealSharpEditorModuleExporter.generated.h"
UCLASS()
class UNREALSHARPEDITOR_API UFUnrealSharpEditorModuleExporter : public UObject
{
GENERATED_BODY()
public:
UNREALSHARP_FUNCTION()
static void InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks);
UNREALSHARP_FUNCTION()
static void GetProjectPaths(TArray<FString>* Paths);
};