| @ -0,0 +1,49 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "CoreMinimal.h" | ||||
| #include "EditorSubsystem.h" | ||||
| #include "CSEditorSubsystem.generated.h" | ||||
|  | ||||
| UCLASS(Blueprintable, BlueprintType, Abstract) | ||||
| class UCSEditorSubsystem : public UEditorSubsystem | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
|  | ||||
| 	// USubsystem Begin | ||||
| 	 | ||||
| 	virtual void Initialize(FSubsystemCollectionBase& Collection) override | ||||
| 	{ | ||||
| 		Super::Initialize(Collection); | ||||
| 		K2_Initialize(); | ||||
| 	} | ||||
|    | ||||
| 	virtual void Deinitialize() override | ||||
| 	{ | ||||
| 		Super::Deinitialize(); | ||||
| 		K2_Deinitialize(); | ||||
| 	} | ||||
|    | ||||
| 	virtual bool ShouldCreateSubsystem(UObject* Outer) const override | ||||
| 	{ | ||||
| 		if (!Super::ShouldCreateSubsystem(Outer)) | ||||
| 		{ | ||||
| 			return false; | ||||
| 		} | ||||
|    | ||||
| 		return K2_ShouldCreateSubsystem(); | ||||
| 	} | ||||
|  | ||||
| 	// End | ||||
|  | ||||
| 	protected: | ||||
|  | ||||
| 	UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "ShouldCreateSubsystem"), Category = "Managed Subsystems") | ||||
| 	bool K2_ShouldCreateSubsystem() const; | ||||
|    | ||||
| 	UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "Initialize"), Category = "Managed Subsystems") | ||||
| 	void K2_Initialize(); | ||||
|    | ||||
| 	UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "Deinitialize"), Category = "Managed Subsystems") | ||||
| 	void K2_Deinitialize(); | ||||
| 	 | ||||
| }; | ||||
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