57
									
								
								Plugins/UnrealSharp/Source/UnrealSharpEditor/CSStyle.cpp
									
									
									
									
									
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										57
									
								
								Plugins/UnrealSharp/Source/UnrealSharpEditor/CSStyle.cpp
									
									
									
									
									
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							| @ -0,0 +1,57 @@ | ||||
| #include "CSStyle.h" | ||||
|  | ||||
| #include "Framework/Application/SlateApplication.h" | ||||
| #include "Styling/SlateStyleRegistry.h" | ||||
| #include "Interfaces/IPluginManager.h" | ||||
| #include "Styling/SlateStyleMacros.h" | ||||
|  | ||||
| #define RootToContentDir Style->RootToContentDir | ||||
|  | ||||
| TSharedPtr<FSlateStyleSet> FCSStyle::StyleInstance = nullptr; | ||||
|  | ||||
| void FCSStyle::Initialize() | ||||
| { | ||||
| 	if (!StyleInstance.IsValid()) | ||||
| 	{ | ||||
| 		StyleInstance = Create(); | ||||
| 		FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void FCSStyle::Shutdown() | ||||
| { | ||||
| 	FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance); | ||||
| 	ensure(StyleInstance.IsUnique()); | ||||
| 	StyleInstance.Reset(); | ||||
| } | ||||
|  | ||||
| void FCSStyle::ReloadTextures() | ||||
| { | ||||
| 	if (FSlateApplication::IsInitialized()) | ||||
| 	{ | ||||
| 		FSlateApplication::Get().GetRenderer()->ReloadTextureResources(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| const ISlateStyle& FCSStyle::Get() | ||||
| { | ||||
| 	return *StyleInstance; | ||||
| } | ||||
|  | ||||
| FName FCSStyle::GetStyleSetName() | ||||
| { | ||||
| 	static FName StyleSetName(TEXT("UnrealSharpStyle")); | ||||
| 	return StyleSetName; | ||||
| } | ||||
|  | ||||
| TSharedRef<FSlateStyleSet> FCSStyle::Create() | ||||
| { | ||||
| 	const FVector2D Icon40x40(40.0f, 40.0f); | ||||
| 	 | ||||
| 	TSharedRef<FSlateStyleSet> Style = MakeShareable(new FSlateStyleSet("UnrealSharpStyle")); | ||||
| 	Style->SetContentRoot(IPluginManager::Get().FindPlugin(UE_PLUGIN_NAME)->GetBaseDir() / TEXT("Resources")); | ||||
| 	Style->Set("UnrealSharp.Toolbar", new IMAGE_BRUSH(TEXT("Icon_Default_40x"), Icon40x40)); | ||||
| 	Style->Set("UnrealSharp.Toolbar.Modified", new IMAGE_BRUSH(TEXT("Icon_Modified_40x"), Icon40x40)); | ||||
| 	Style->Set("UnrealSharp.Toolbar.Fail", new IMAGE_BRUSH(TEXT("Icon_Fail_40x"), Icon40x40)); | ||||
| 	return Style; | ||||
| } | ||||
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