@ -0,0 +1,69 @@
|
||||
#pragma once
|
||||
|
||||
#include "TypeGenerator/CSClass.h"
|
||||
#include "TypeGenerator/CSInterface.h"
|
||||
#include "TypeGenerator/CSSkeletonClass.h"
|
||||
|
||||
class UNREALSHARPCORE_API FCSClassUtilities
|
||||
{
|
||||
public:
|
||||
static bool IsManagedClass(const UClass* Class) { return Class->GetClass() == UCSClass::StaticClass(); }
|
||||
static bool IsManagedType(const UClass* Class);
|
||||
static bool IsSkeletonType(const UClass* Class) { return Class->GetClass() == UCSSkeletonClass::StaticClass(); }
|
||||
static bool IsNativeClass(UClass* Class){ return Class->GetClass() == UClass::StaticClass(); }
|
||||
|
||||
static UCSClass* GetFirstManagedClass(UClass* Class)
|
||||
{
|
||||
while (Class && !IsManagedClass(Class))
|
||||
{
|
||||
Class = Class->GetSuperClass();
|
||||
|
||||
if (IsNativeClass(Class))
|
||||
{
|
||||
// We've already reached a native class, so we can stop searching.
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return (UCSClass*) Class;
|
||||
}
|
||||
|
||||
static ICSManagedTypeInterface* GetManagedType(UClass* Class)
|
||||
{
|
||||
for (UClass* It = Class; It; It = It->GetSuperClass())
|
||||
{
|
||||
if (ICSManagedTypeInterface* Managed = Cast<ICSManagedTypeInterface>(It))
|
||||
{
|
||||
return Managed;
|
||||
}
|
||||
|
||||
if (IsNativeClass(It))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
static UClass* GetFirstNativeClass(UClass* Class)
|
||||
{
|
||||
while (!IsNativeClass(Class))
|
||||
{
|
||||
Class = Class->GetSuperClass();
|
||||
}
|
||||
|
||||
return Class;
|
||||
}
|
||||
|
||||
static UClass* GetFirstNonBlueprintClass(UClass* Class)
|
||||
{
|
||||
while (Class->GetClass() != UClass::StaticClass() && Class->GetClass() != UCSClass::StaticClass())
|
||||
{
|
||||
Class = Class->GetSuperClass();
|
||||
}
|
||||
|
||||
return Class;
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user