Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

View File

@ -0,0 +1,36 @@
#pragma once
#include "CoreMinimal.h"
#include "CSBlueprintCompiler.h"
#include "Modules/ModuleManager.h"
class UCSInterface;
struct FCSManagedReferencesCollection;
class UCSEnum;
class UCSScriptStruct;
class FCSBlueprintCompiler;
DECLARE_LOG_CATEGORY_EXTERN(LogUnrealSharpCompiler, Log, All);
class FUnrealSharpCompilerModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
void OnNewClass(UCSClass* NewClass);
void OnNewStruct(UCSScriptStruct* NewStruct);
void OnNewEnum(UCSEnum* NewEnum);
void OnNewInterface(UCSInterface* NewInterface);
void OnManagedAssemblyLoaded(const FName& AssemblyName);
void RecompileAndReinstanceBlueprints();
void AddManagedReferences(FCSManagedReferencesCollection& Collection);
FCSBlueprintCompiler BlueprintCompiler;
TArray<UBlueprint*> ManagedClassesToCompile;
TArray<UBlueprint*> ManagedComponentsToCompile;
};