| @ -0,0 +1,28 @@ | ||||
| // Copyright Epic Games, Inc. All Rights Reserved. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "CoreMinimal.h" | ||||
| #include "K2Node_CSAsyncAction.h" | ||||
| #include "UObject/ObjectMacros.h" | ||||
| #include "UObject/UObjectGlobals.h" | ||||
|  | ||||
| #include "K2Node_CSCancellableAsyncAction.generated.h" | ||||
|  | ||||
| class FBlueprintActionDatabaseRegistrar; | ||||
| class UObject; | ||||
|  | ||||
| UCLASS() | ||||
| class UK2Node_CSCancellableAsyncAction : public UK2Node_CSAsyncAction | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
|  | ||||
| public: | ||||
|  | ||||
| 	UK2Node_CSCancellableAsyncAction(); | ||||
| 	 | ||||
| 	// UK2Node interface | ||||
| 	virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; | ||||
| 	virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; | ||||
| 	// End of UK2Node interface | ||||
| }; | ||||
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