@ -0,0 +1,13 @@
|
||||
#include "CSAsyncLoadPrimaryDataAssets.h"
|
||||
#include "Engine/AssetManager.h"
|
||||
|
||||
void UCSAsyncLoadPrimaryDataAssets::LoadPrimaryDataAssets(const TArray<FPrimaryAssetId>& AssetIds, const TArray<FName>& AssetBundles)
|
||||
{
|
||||
UAssetManager& AssetManager = UAssetManager::Get();
|
||||
AssetManager.LoadPrimaryAssets(AssetIds, AssetBundles, FStreamableDelegate::CreateUObject(this, &UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded));
|
||||
}
|
||||
|
||||
void UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded()
|
||||
{
|
||||
InvokeManagedCallback();
|
||||
}
|
||||
Reference in New Issue
Block a user