@ -0,0 +1,49 @@
|
||||
#include "CSAsyncActionBase.h"
|
||||
#include "UnrealSharpAsync.h"
|
||||
|
||||
void UCSAsyncActionBase::Destroy()
|
||||
{
|
||||
if (UGameInstance* GameInstance = GetWorld()->GetGameInstance())
|
||||
{
|
||||
GameInstance->UnregisterReferencedObject(this);
|
||||
}
|
||||
|
||||
ManagedCallback.Dispose();
|
||||
MarkAsGarbage();
|
||||
}
|
||||
|
||||
void UCSAsyncActionBase::InvokeManagedCallback(bool bDispose)
|
||||
{
|
||||
InvokeManagedCallback(this, bDispose);
|
||||
}
|
||||
|
||||
void UCSAsyncActionBase::InvokeManagedCallback(UObject* WorldContextObject, bool bDispose)
|
||||
{
|
||||
ManagedCallback.Invoke(WorldContextObject, bDispose);
|
||||
|
||||
if (bDispose)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
void UCSAsyncActionBase::InitializeManagedCallback(FGCHandleIntPtr Callback)
|
||||
{
|
||||
ManagedCallback = FGCHandle(Callback, GCHandleType::WeakHandle);
|
||||
|
||||
if (UGameInstance* GameInstance = GetWorld()->GetGameInstance())
|
||||
{
|
||||
GameInstance->RegisterReferencedObject(this);
|
||||
}
|
||||
}
|
||||
|
||||
void UUCSAsyncBaseExporter::InitializeAsyncObject(UCSAsyncActionBase* AsyncAction, FGCHandleIntPtr Callback)
|
||||
{
|
||||
if (!IsValid(AsyncAction))
|
||||
{
|
||||
UE_LOG(LogUnrealSharpAsync, Warning, TEXT("UUCSAsyncBaseExporter::InitializeAsyncObject: AsyncAction is null"));
|
||||
return;
|
||||
}
|
||||
|
||||
AsyncAction->InitializeManagedCallback(Callback);
|
||||
}
|
||||
Reference in New Issue
Block a user