117
									
								
								Plugins/UnrealSharp/Config/Default.UnrealSharpTypes.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										117
									
								
								Plugins/UnrealSharp/Config/Default.UnrealSharpTypes.json
									
									
									
									
									
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							| @ -0,0 +1,117 @@ | ||||
| { | ||||
|     "Structs": { | ||||
|         "CustomTypes": [  | ||||
|             "FInstancedStruct"  | ||||
|         ], | ||||
|         "BlittableTypes": [ | ||||
|             { | ||||
|                 "Name": "EStreamingSourcePriority" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "ETriggerEvent" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FVector", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FVector" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FVector2D", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FVector2D" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FVector_NetQuantize", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FVector" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FVector_NetQuantize10", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FVector" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FVector_NetQuantize100", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FVector" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FVector_NetQuantizeNormal", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FVector" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FVector2f", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FVector2f" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FVector3f", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FVector3f" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FVector4f", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FVector4f" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FQuatf4", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FVector4f" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FRotator", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FRotator" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FMatrix44f", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FMatrix44f" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FTransform", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FTransform" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FTimerHandle", | ||||
|                 "ManagedType": "UnrealSharp.Engine.FTimerHandle" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FInputActionValue", | ||||
|                 "ManagedType": "UnrealSharp.EnhancedInput.FInputActionValue" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FRandomStream", | ||||
|                 "ManagedType": "UnrealSharp.CoreUObject.FRandomStream" | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FSubsystemCollectionBaseRef", | ||||
|                 "ManagedType": "UnrealSharp.UnrealSharpCore.FSubsystemCollectionBaseRef" | ||||
|             } | ||||
|         ], | ||||
|         "NativelyTranslatableTypes": [ | ||||
|             { | ||||
|                 "Name": "FMoverDataCollection", | ||||
|                 "HasDestructor": false | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FPaintContext", | ||||
|                 "HasDestructor": false | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FGeometry", | ||||
|                 "HasDestructor": false | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FGameplayEffectSpec", | ||||
|                 "HasDestructor": true | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FGameplayEffectSpecHandle", | ||||
|                 "HasDestructor": true | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FKeyEvent", | ||||
|                 "HasDestructor": false | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FInputEvent", | ||||
|                 "HasDestructor": false | ||||
|             }, | ||||
|             { | ||||
|                 "Name": "FKey", | ||||
|                 "HasDestructor": false | ||||
|             } | ||||
|         ] | ||||
|     } | ||||
| } | ||||
							
								
								
									
										5
									
								
								Plugins/UnrealSharp/Config/DefaultUnrealSharp.ini
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								Plugins/UnrealSharp/Config/DefaultUnrealSharp.ini
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,5 @@ | ||||
| [CoreRedirects] | ||||
| +ClassRedirects=(OldName="/Script/CSharpForUE.CSClass",NewName="/Script/UnrealSharpCore.CSClass") | ||||
| +StructRedirects=(OldName="/Script/CSharpForUE.CSScriptStruct",NewName="/Script/UnrealSharpCore.CSScriptStruct") | ||||
| +EnumRedirects=(OldName="/Script/CSharpForUE.CSEnum",NewName="/Script/UnrealSharpCore.CSEnum") | ||||
| +ClassRedirects=(OldName="/Script/UnrealSharpCore.CSDeveloperSettings",NewName="/Script/UnrealSharpCore.CSUnrealSharpSettings") | ||||
							
								
								
									
										8
									
								
								Plugins/UnrealSharp/Config/FilterPlugin.ini
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								Plugins/UnrealSharp/Config/FilterPlugin.ini
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,8 @@ | ||||
| [FilterPlugin] | ||||
| ; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and | ||||
| ; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively. | ||||
| ; | ||||
| ; Examples: | ||||
| ;    /README.txt | ||||
| ;    /Extras/... | ||||
| ;    /Binaries/ThirdParty/*.dll | ||||
		Reference in New Issue
	
	Block a user