初始化提交
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// Tencent is pleased to support the open source community by making sluaunreal available.
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// Copyright (C) 2018 THL A29 Limited, a Tencent company. All rights reserved.
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// Licensed under the BSD 3-Clause License (the "License");
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// you may not use this file except in compliance with the License. You may obtain a copy of the License at
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// https://opensource.org/licenses/BSD-3-Clause
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and limitations under the License.
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using UnrealBuildTool;
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using System.IO;
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public class slua_profile : ModuleRules
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{
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public slua_profile(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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// enable exception
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bEnableExceptions = true;
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#if UE_5_2_OR_LATER
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IWYUSupport = IWYUSupport.None;
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#else
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bEnforceIWYU = false;
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#endif
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bEnableUndefinedIdentifierWarnings = false;
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PrivateDependencyModuleNames.AddRange(new string[] { "slua_unreal" });
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PublicIncludePathModuleNames.AddRange(new string[] { "slua_unreal" });
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#if UE_4_21_OR_LATER
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PublicDefinitions.Add("ENABLE_PROFILER");
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#else
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Definitions.Add("ENABLE_PROFILER");
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#endif
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"UMG",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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if (Target.Type == TargetType.Editor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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PrivateDependencyModuleNames.Add("EditorStyle");
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PrivateDependencyModuleNames.Add("LevelEditor");
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}
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"UMG",
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"InputCore",
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"Networking",
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"Sockets",
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// ... add private dependencies that you statically link with here ...
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}
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);
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}
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}
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