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							| @ -0,0 +1,442 @@ | ||||
| /*=========================================================================*\ | ||||
| * Socket compatibilization module for Win32 | ||||
| * LuaSocket toolkit | ||||
| * | ||||
| * The penalty of calling select to avoid busy-wait is only paid when | ||||
| * the I/O call fail in the first place.  | ||||
| \*=========================================================================*/ | ||||
| #include <string.h> | ||||
|  | ||||
| #include "socket.h" | ||||
|  | ||||
| #ifdef _WIN32 | ||||
|  | ||||
| namespace NS_SLUA {     | ||||
|  | ||||
| /* WinSock doesn't have a strerror... */ | ||||
| static const char *wstrerror(int err); | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Initializes module  | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_open(void) { | ||||
|     WSADATA wsaData; | ||||
|     WORD wVersionRequested = MAKEWORD(2, 0);  | ||||
|     int err = WSAStartup(wVersionRequested, &wsaData ); | ||||
|     if (err != 0) return 0; | ||||
|     if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) && | ||||
|         (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) { | ||||
|         WSACleanup(); | ||||
|         return 0;  | ||||
|     } | ||||
|     return 1; | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Close module  | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_close(void) { | ||||
|     WSACleanup(); | ||||
|     return 1; | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Wait for readable/writable/connected socket with timeout | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| #define WAITFD_R        1 | ||||
| #define WAITFD_W        2 | ||||
| #define WAITFD_E        4 | ||||
| #define WAITFD_C        (WAITFD_E|WAITFD_W) | ||||
|  | ||||
| int socket_waitfd(p_socket ps, int sw, p_timeout tm) { | ||||
|     int ret; | ||||
|     fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL; | ||||
|     struct timeval tv, *tp = NULL; | ||||
|     double t; | ||||
|     if (timeout_iszero(tm)) return IO_TIMEOUT;  /* optimize timeout == 0 case */ | ||||
|     if (sw & WAITFD_R) {  | ||||
|         FD_ZERO(&rfds);  | ||||
|         FD_SET(*ps, &rfds); | ||||
|         rp = &rfds;  | ||||
|     } | ||||
|     if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; } | ||||
|     if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; } | ||||
|     if ((t = timeout_get(tm)) >= 0.0) { | ||||
|         tv.tv_sec = (int) t; | ||||
|         tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6); | ||||
|         tp = &tv; | ||||
|     } | ||||
|     ret = select(0, rp, wp, ep, tp); | ||||
|     if (ret == -1) return WSAGetLastError(); | ||||
|     if (ret == 0) return IO_TIMEOUT; | ||||
|     if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED; | ||||
|     return IO_DONE; | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Select with int timeout in ms | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,  | ||||
|         p_timeout tm) { | ||||
|     struct timeval tv;  | ||||
|     double t = timeout_get(tm); | ||||
|     tv.tv_sec = (int) t; | ||||
|     tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6); | ||||
|     if (n <= 0) { | ||||
|         Sleep((DWORD) (1000*t)); | ||||
|         return 0; | ||||
|     } else return select(0, rfds, wfds, efds, t >= 0.0? &tv: NULL); | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Close and inutilize socket | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| void socket_destroy(p_socket ps) { | ||||
|     if (*ps != SOCKET_INVALID) { | ||||
|         socket_setblocking(ps); /* close can take a long time on WIN32 */ | ||||
|         closesocket(*ps); | ||||
|         *ps = SOCKET_INVALID; | ||||
|     } | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| *  | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| void socket_shutdown(p_socket ps, int how) { | ||||
|     socket_setblocking(ps); | ||||
|     shutdown(*ps, how); | ||||
|     socket_setnonblocking(ps); | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Creates and sets up a socket | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_create(p_socket ps, int domain, int type, int protocol) { | ||||
|     *ps = socket(domain, type, protocol); | ||||
|     if (*ps != SOCKET_INVALID) return IO_DONE; | ||||
|     else return WSAGetLastError(); | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Connects or returns error message | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) { | ||||
|     int err; | ||||
|     /* don't call on closed socket */ | ||||
|     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||||
|     /* ask system to connect */ | ||||
|     if (connect(*ps, addr, len) == 0) return IO_DONE; | ||||
|     /* make sure the system is trying to connect */ | ||||
|     err = WSAGetLastError(); | ||||
|     if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err; | ||||
|     /* zero timeout case optimization */ | ||||
|     if (timeout_iszero(tm)) return IO_TIMEOUT; | ||||
|     /* we wait until something happens */ | ||||
|     err = socket_waitfd(ps, WAITFD_C, tm); | ||||
|     if (err == IO_CLOSED) { | ||||
|         int len = sizeof(err); | ||||
|         /* give windows time to set the error (yes, disgusting) */ | ||||
|         Sleep(10); | ||||
|         /* find out why we failed */ | ||||
|         getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len);  | ||||
|         /* we KNOW there was an error. if 'why' is 0, we will return | ||||
|         * "unknown error", but it's not really our fault */ | ||||
|         return err > 0? err: IO_UNKNOWN;  | ||||
|     } else return err; | ||||
|  | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Binds or returns error message | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_bind(p_socket ps, SA *addr, socklen_t len) { | ||||
|     int err = IO_DONE; | ||||
|     socket_setblocking(ps); | ||||
|     if (bind(*ps, addr, len) < 0) err = WSAGetLastError(); | ||||
|     socket_setnonblocking(ps); | ||||
|     return err; | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| *  | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_listen(p_socket ps, int backlog) { | ||||
|     int err = IO_DONE; | ||||
|     socket_setblocking(ps); | ||||
|     if (listen(*ps, backlog) < 0) err = WSAGetLastError(); | ||||
|     socket_setnonblocking(ps); | ||||
|     return err; | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Accept with timeout | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,  | ||||
|         p_timeout tm) { | ||||
|     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||||
|     for ( ;; ) { | ||||
|         int err; | ||||
|         /* try to get client socket */ | ||||
|         if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE; | ||||
|         /* find out why we failed */ | ||||
|         err = WSAGetLastError();  | ||||
|         /* if we failed because there was no connectoin, keep trying */ | ||||
|         if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err; | ||||
|         /* call select to avoid busy wait */ | ||||
|         if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; | ||||
|     }  | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Send with timeout | ||||
| * On windows, if you try to send 10MB, the OS will buffer EVERYTHING  | ||||
| * this can take an awful lot of time and we will end up blocked.  | ||||
| * Therefore, whoever calls this function should not pass a huge buffer. | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_send(p_socket ps, const char *data, size_t count,  | ||||
|         size_t *sent, p_timeout tm) | ||||
| { | ||||
|     int err; | ||||
|     *sent = 0; | ||||
|     /* avoid making system calls on closed sockets */ | ||||
|     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||||
|     /* loop until we send something or we give up on error */ | ||||
|     for ( ;; ) { | ||||
|         /* try to send something */ | ||||
|         int put = send(*ps, data, (int) count, 0); | ||||
|         /* if we sent something, we are done */ | ||||
|         if (put > 0) { | ||||
|             *sent = put; | ||||
|             return IO_DONE; | ||||
|         } | ||||
|         /* deal with failure */ | ||||
|         err = WSAGetLastError();  | ||||
|         /* we can only proceed if there was no serious error */ | ||||
|         if (err != WSAEWOULDBLOCK) return err; | ||||
|         /* avoid busy wait */ | ||||
|         if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err; | ||||
|     }  | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Sendto with timeout | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,  | ||||
|         SA *addr, socklen_t len, p_timeout tm) | ||||
| { | ||||
|     int err; | ||||
|     *sent = 0; | ||||
|     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||||
|     for ( ;; ) { | ||||
|         int put = sendto(*ps, data, (int) count, 0, addr, len); | ||||
|         if (put > 0) { | ||||
|             *sent = put; | ||||
|             return IO_DONE; | ||||
|         } | ||||
|         err = WSAGetLastError();  | ||||
|         if (err != WSAEWOULDBLOCK) return err; | ||||
|         if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err; | ||||
|     }  | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Receive with timeout | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_recv(p_socket ps, char *data, size_t count, size_t *got,  | ||||
|         p_timeout tm)  | ||||
| { | ||||
|     int err, prev = IO_DONE; | ||||
|     *got = 0; | ||||
|     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||||
|     for ( ;; ) { | ||||
|         int taken = recv(*ps, data, (int) count, 0); | ||||
|         if (taken > 0) { | ||||
|             *got = taken; | ||||
|             return IO_DONE; | ||||
|         } | ||||
|         if (taken == 0) return IO_CLOSED; | ||||
|         err = WSAGetLastError(); | ||||
|         /* On UDP, a connreset simply means the previous send failed.  | ||||
|          * So we try again.  | ||||
|          * On TCP, it means our socket is now useless, so the error passes.  | ||||
|          * (We will loop again, exiting because the same error will happen) */ | ||||
|         if (err != WSAEWOULDBLOCK) { | ||||
|             if (err != WSAECONNRESET || prev == WSAECONNRESET) return err; | ||||
|             prev = err; | ||||
|         } | ||||
|         if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; | ||||
|     } | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Recvfrom with timeout | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,  | ||||
|         SA *addr, socklen_t *len, p_timeout tm)  | ||||
| { | ||||
|     int err, prev = IO_DONE; | ||||
|     *got = 0; | ||||
|     if (*ps == SOCKET_INVALID) return IO_CLOSED; | ||||
|     for ( ;; ) { | ||||
|         int taken = recvfrom(*ps, data, (int) count, 0, addr, len); | ||||
|         if (taken > 0) { | ||||
|             *got = taken; | ||||
|             return IO_DONE; | ||||
|         } | ||||
|         if (taken == 0) return IO_CLOSED; | ||||
|         err = WSAGetLastError(); | ||||
|         /* On UDP, a connreset simply means the previous send failed.  | ||||
|          * So we try again.  | ||||
|          * On TCP, it means our socket is now useless, so the error passes. | ||||
|          * (We will loop again, exiting because the same error will happen) */ | ||||
|         if (err != WSAEWOULDBLOCK) { | ||||
|             if (err != WSAECONNRESET || prev == WSAECONNRESET) return err; | ||||
|             prev = err; | ||||
|         } | ||||
|         if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; | ||||
|     } | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Put socket into blocking mode | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| void socket_setblocking(p_socket ps) { | ||||
|     u_long argp = 0; | ||||
|     ioctlsocket(*ps, FIONBIO, &argp); | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Put socket into non-blocking mode | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| void socket_setnonblocking(p_socket ps) { | ||||
|     u_long argp = 1; | ||||
|     ioctlsocket(*ps, FIONBIO, &argp); | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * DNS helpers  | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) { | ||||
|     *hp = gethostbyaddr(addr, len, AF_INET); | ||||
|     if (*hp) return IO_DONE; | ||||
|     else return WSAGetLastError(); | ||||
| } | ||||
|  | ||||
| int socket_gethostbyname(const char *addr, struct hostent **hp) { | ||||
|     *hp = gethostbyname(addr); | ||||
|     if (*hp) return IO_DONE; | ||||
|     else return  WSAGetLastError(); | ||||
| } | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Error translation functions | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| const char *socket_hoststrerror(int err) { | ||||
|     if (err <= 0) return io_strerror(err); | ||||
|     switch (err) { | ||||
|         case WSAHOST_NOT_FOUND: return "host not found"; | ||||
|         default: return wstrerror(err);  | ||||
|     } | ||||
| } | ||||
|  | ||||
| const char *socket_strerror(int err) { | ||||
|     if (err <= 0) return io_strerror(err); | ||||
|     switch (err) { | ||||
|         case WSAEADDRINUSE: return "address already in use"; | ||||
|         case WSAECONNREFUSED: return "connection refused"; | ||||
|         case WSAEISCONN: return "already connected"; | ||||
|         case WSAEACCES: return "permission denied"; | ||||
|         case WSAECONNABORTED: return "closed"; | ||||
|         case WSAECONNRESET: return "closed"; | ||||
|         case WSAETIMEDOUT: return "timeout"; | ||||
|         default: return wstrerror(err); | ||||
|     } | ||||
| } | ||||
|  | ||||
| const char *socket_ioerror(p_socket ps, int err) { | ||||
|     (void) ps; | ||||
|     return socket_strerror(err); | ||||
| } | ||||
|  | ||||
| static const char *wstrerror(int err) { | ||||
|     switch (err) { | ||||
|         case WSAEINTR: return "Interrupted function call"; | ||||
|         case WSAEACCES: return "Permission denied"; | ||||
|         case WSAEFAULT: return "Bad address"; | ||||
|         case WSAEINVAL: return "Invalid argument"; | ||||
|         case WSAEMFILE: return "Too many open files"; | ||||
|         case WSAEWOULDBLOCK: return "Resource temporarily unavailable"; | ||||
|         case WSAEINPROGRESS: return "Operation now in progress"; | ||||
|         case WSAEALREADY: return "Operation already in progress"; | ||||
|         case WSAENOTSOCK: return "Socket operation on nonsocket"; | ||||
|         case WSAEDESTADDRREQ: return "Destination address required"; | ||||
|         case WSAEMSGSIZE: return "Message too long"; | ||||
|         case WSAEPROTOTYPE: return "Protocol wrong type for socket"; | ||||
|         case WSAENOPROTOOPT: return "Bad protocol option"; | ||||
|         case WSAEPROTONOSUPPORT: return "Protocol not supported"; | ||||
|         case WSAESOCKTNOSUPPORT: return "Socket type not supported"; | ||||
|         case WSAEOPNOTSUPP: return "Operation not supported"; | ||||
|         case WSAEPFNOSUPPORT: return "Protocol family not supported"; | ||||
|         case WSAEAFNOSUPPORT:  | ||||
|             return "Address family not supported by protocol family";  | ||||
|         case WSAEADDRINUSE: return "Address already in use"; | ||||
|         case WSAEADDRNOTAVAIL: return "Cannot assign requested address"; | ||||
|         case WSAENETDOWN: return "Network is down"; | ||||
|         case WSAENETUNREACH: return "Network is unreachable"; | ||||
|         case WSAENETRESET: return "Network dropped connection on reset"; | ||||
|         case WSAECONNABORTED: return "Software caused connection abort"; | ||||
|         case WSAECONNRESET: return "Connection reset by peer"; | ||||
|         case WSAENOBUFS: return "No buffer space available"; | ||||
|         case WSAEISCONN: return "Socket is already connected"; | ||||
|         case WSAENOTCONN: return "Socket is not connected"; | ||||
|         case WSAESHUTDOWN: return "Cannot send after socket shutdown"; | ||||
|         case WSAETIMEDOUT: return "Connection timed out"; | ||||
|         case WSAECONNREFUSED: return "Connection refused"; | ||||
|         case WSAEHOSTDOWN: return "Host is down"; | ||||
|         case WSAEHOSTUNREACH: return "No route to host"; | ||||
|         case WSAEPROCLIM: return "Too many processes"; | ||||
|         case WSASYSNOTREADY: return "Network subsystem is unavailable"; | ||||
|         case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range"; | ||||
|         case WSANOTINITIALISED:  | ||||
|             return "Successful WSAStartup not yet performed"; | ||||
|         case WSAEDISCON: return "Graceful shutdown in progress"; | ||||
|         case WSAHOST_NOT_FOUND: return "Host not found"; | ||||
|         case WSATRY_AGAIN: return "Nonauthoritative host not found"; | ||||
|         case WSANO_RECOVERY: return "Nonrecoverable name lookup error";  | ||||
|         case WSANO_DATA: return "Valid name, no data record of requested type"; | ||||
|         default: return "Unknown error"; | ||||
|     } | ||||
| } | ||||
|  | ||||
| const char *socket_gaistrerror(int err) { | ||||
|     if (err == 0) return NULL;  | ||||
|     switch (err) { | ||||
|         case EAI_AGAIN: return "temporary failure in name resolution"; | ||||
|         case EAI_BADFLAGS: return "invalid value for ai_flags"; | ||||
| #ifdef EAI_BADHINTS | ||||
|         case EAI_BADHINTS: return "invalid value for hints"; | ||||
| #endif | ||||
|         case EAI_FAIL: return "non-recoverable failure in name resolution"; | ||||
|         case EAI_FAMILY: return "ai_family not supported"; | ||||
|         case EAI_MEMORY: return "memory allocation failure"; | ||||
|         case EAI_NONAME:  | ||||
|             return "host or service not provided, or not known"; | ||||
| #ifdef EAI_OVERFLOW | ||||
|         case EAI_OVERFLOW: return "argument buffer overflow"; | ||||
| #endif | ||||
| #ifdef EAI_PROTOCOL | ||||
|         case EAI_PROTOCOL: return "resolved protocol is unknown"; | ||||
| #endif | ||||
|         case EAI_SERVICE: return "service not supported for socket type"; | ||||
|         case EAI_SOCKTYPE: return "ai_socktype not supported"; | ||||
| #ifdef EAI_SYSTEM | ||||
|         case EAI_SYSTEM: return strerror(errno);  | ||||
| #endif | ||||
|         default: return gai_strerrorA(err); | ||||
|     } | ||||
| } | ||||
|  | ||||
|  | ||||
| } // end NS_SLUA | ||||
|  | ||||
| #endif // _WIN32 | ||||
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