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								Plugins/slua_unreal/External/luasocket/timeout.h
									
									
									
									
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							| @ -0,0 +1,32 @@ | ||||
| #ifndef TIMEOUT_H | ||||
| #define TIMEOUT_H | ||||
| /*=========================================================================*\ | ||||
| * Timeout management functions | ||||
| * LuaSocket toolkit | ||||
| \*=========================================================================*/ | ||||
| #include "lua.h" | ||||
|  | ||||
| namespace NS_SLUA {     | ||||
|  | ||||
| /* timeout control structure */ | ||||
| typedef struct t_timeout_ { | ||||
|     double block;          /* maximum time for blocking calls */ | ||||
|     double total;          /* total number of miliseconds for operation */ | ||||
|     double start;          /* time of start of operation */ | ||||
| } t_timeout; | ||||
| typedef t_timeout *p_timeout; | ||||
|  | ||||
| int timeout_open(lua_State *L); | ||||
| void timeout_init(p_timeout tm, double block, double total); | ||||
| double timeout_get(p_timeout tm); | ||||
| double timeout_getretry(p_timeout tm); | ||||
| p_timeout timeout_markstart(p_timeout tm); | ||||
| double timeout_getstart(p_timeout tm); | ||||
| double timeout_gettime(void); | ||||
| int timeout_meth_settimeout(lua_State *L, p_timeout tm); | ||||
|  | ||||
| #define timeout_iszero(tm)   ((tm)->block == 0.0) | ||||
|  | ||||
| } // end NS_SLUA | ||||
|  | ||||
| #endif /* TIMEOUT_H */ | ||||
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