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								Plugins/slua_unreal/External/luasocket/tcp.h
									
									
									
									
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							| @ -0,0 +1,39 @@ | ||||
| #ifndef TCP_H | ||||
| #define TCP_H | ||||
| /*=========================================================================*\ | ||||
| * TCP object | ||||
| * LuaSocket toolkit | ||||
| * | ||||
| * The tcp.h module is basicly a glue that puts together modules buffer.h, | ||||
| * timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET, | ||||
| * SOCK_STREAM) support. | ||||
| * | ||||
| * Three classes are defined: master, client and server. The master class is | ||||
| * a newly created tcp object, that has not been bound or connected. Server | ||||
| * objects are tcp objects bound to some local address. Client objects are | ||||
| * tcp objects either connected to some address or returned by the accept | ||||
| * method of a server object. | ||||
| \*=========================================================================*/ | ||||
| #include "lua.h" | ||||
|  | ||||
| #include "buffer.h" | ||||
| #include "timeout.h" | ||||
| #include "socket.h" | ||||
|  | ||||
| namespace NS_SLUA {     | ||||
|  | ||||
| typedef struct t_tcp_ { | ||||
|     t_socket sock; | ||||
|     t_io io; | ||||
|     t_buffer buf; | ||||
|     t_timeout tm; | ||||
|     int family; | ||||
| } t_tcp; | ||||
|  | ||||
| typedef t_tcp *p_tcp; | ||||
|  | ||||
| int tcp_open(lua_State *L); | ||||
|  | ||||
| } // end NS_SLUA | ||||
|  | ||||
| #endif /* TCP_H */ | ||||
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