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200
Plugins/slua_unreal/External/luasocket/serial.cpp
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200
Plugins/slua_unreal/External/luasocket/serial.cpp
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/*=========================================================================*\
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* Serial stream
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* LuaSocket toolkit
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\*=========================================================================*/
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#include <string.h>
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#include "lua.h"
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#include "lauxlib.h"
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#include "luasocket.h"
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#include "auxiliar.h"
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#include "socket.h"
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#include "options.h"
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#include "unix.h"
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#ifndef _WIN32
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#include <sys/un.h>
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#endif
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/*
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Reuses userdata definition from unix.h, since it is useful for all
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stream-like objects.
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If we stored the serial path for use in error messages or userdata
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printing, we might need our own userdata definition.
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Group usage is semi-inherited from unix.c, but unnecessary since we
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have only one object type.
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*/
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namespace NS_SLUA {
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/*=========================================================================*\
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* Internal function prototypes
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\*=========================================================================*/
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static int serial_global_create(lua_State *L);
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static int serial_meth_send(lua_State *L);
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static int serial_meth_receive(lua_State *L);
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static int serial_meth_close(lua_State *L);
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static int serial_meth_settimeout(lua_State *L);
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static int serial_meth_getfd(lua_State *L);
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static int serial_meth_setfd(lua_State *L);
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static int serial_meth_dirty(lua_State *L);
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static int serial_meth_getstats(lua_State *L);
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static int serial_meth_setstats(lua_State *L);
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/* serial object methods */
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static luaL_Reg serial_methods[] = {
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{"__gc", serial_meth_close},
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{"__tostring", auxiliar_tostring},
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{"close", serial_meth_close},
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{"dirty", serial_meth_dirty},
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{"getfd", serial_meth_getfd},
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{"getstats", serial_meth_getstats},
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{"setstats", serial_meth_setstats},
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{"receive", serial_meth_receive},
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{"send", serial_meth_send},
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{"setfd", serial_meth_setfd},
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{"settimeout", serial_meth_settimeout},
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{NULL, NULL}
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};
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/* our socket creation function */
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/* this is an ad-hoc module that returns a single function
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* as such, do not include other functions in this array. */
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static luaL_Reg serial_func[] = {
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{"serial", serial_global_create},
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{NULL, NULL}
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};
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/*-------------------------------------------------------------------------*\
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* Initializes module
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\*-------------------------------------------------------------------------*/
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LUASOCKET_API int luaopen_socket_serial(lua_State *L) {
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/* create classes */
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auxiliar_newclass(L, "serial{client}", serial_methods);
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/* create class groups */
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auxiliar_add2group(L, "serial{client}", "serial{any}");
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#if LUA_VERSION_NUM > 501 && !defined(LUA_COMPAT_MODULE)
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lua_pushcfunction(L, serial_global_create);
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(void)serial_func;
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#else
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/* set function into socket namespace */
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luaL_openlib(L, "socket", serial_func, 0);
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lua_pushcfunction(L, serial_global_create);
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#endif
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return 1;
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}
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/*=========================================================================*\
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* Lua methods
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* Just call buffered IO methods
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\*-------------------------------------------------------------------------*/
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static int serial_meth_send(lua_State *L) {
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p_unix un = (p_unix) auxiliar_checkclass(L, "serial{client}", 1);
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return buffer_meth_send(L, &un->buf);
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}
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static int serial_meth_receive(lua_State *L) {
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p_unix un = (p_unix) auxiliar_checkclass(L, "serial{client}", 1);
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return buffer_meth_receive(L, &un->buf);
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}
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static int serial_meth_getstats(lua_State *L) {
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p_unix un = (p_unix) auxiliar_checkclass(L, "serial{client}", 1);
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return buffer_meth_getstats(L, &un->buf);
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}
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static int serial_meth_setstats(lua_State *L) {
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p_unix un = (p_unix) auxiliar_checkclass(L, "serial{client}", 1);
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return buffer_meth_setstats(L, &un->buf);
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}
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/*-------------------------------------------------------------------------*\
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* Select support methods
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\*-------------------------------------------------------------------------*/
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static int serial_meth_getfd(lua_State *L) {
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p_unix un = (p_unix) auxiliar_checkgroup(L, "serial{any}", 1);
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lua_pushnumber(L, (int) un->sock);
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return 1;
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}
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/* this is very dangerous, but can be handy for those that are brave enough */
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static int serial_meth_setfd(lua_State *L) {
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p_unix un = (p_unix) auxiliar_checkgroup(L, "serial{any}", 1);
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un->sock = (t_socket) luaL_checknumber(L, 2);
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return 0;
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}
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static int serial_meth_dirty(lua_State *L) {
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p_unix un = (p_unix) auxiliar_checkgroup(L, "serial{any}", 1);
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lua_pushboolean(L, !buffer_isempty(&un->buf));
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return 1;
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}
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/*-------------------------------------------------------------------------*\
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* Closes socket used by object
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\*-------------------------------------------------------------------------*/
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static int serial_meth_close(lua_State *L)
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{
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p_unix un = (p_unix) auxiliar_checkgroup(L, "serial{any}", 1);
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socket_destroy(&un->sock);
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lua_pushnumber(L, 1);
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return 1;
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}
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/*-------------------------------------------------------------------------*\
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* Just call tm methods
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\*-------------------------------------------------------------------------*/
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static int serial_meth_settimeout(lua_State *L) {
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p_unix un = (p_unix) auxiliar_checkgroup(L, "serial{any}", 1);
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return timeout_meth_settimeout(L, &un->tm);
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}
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/*=========================================================================*\
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* Library functions
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* Creates a serial object
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\*-------------------------------------------------------------------------*/
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static int serial_global_create(lua_State *L) {
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#ifndef _WIN32
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const char* path = luaL_checkstring(L, 1);
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/* allocate unix object */
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p_unix un = (p_unix) lua_newuserdata(L, sizeof(t_unix));
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/* open serial device */
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t_socket sock = open(path, O_NOCTTY|O_RDWR);
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/*printf("open %s on %d\n", path, sock);*/
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if (sock < 0) {
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lua_pushnil(L);
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lua_pushstring(L, socket_strerror(errno));
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lua_pushnumber(L, errno);
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return 3;
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}
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/* set its type as client object */
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auxiliar_setclass(L, "serial{client}", -1);
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/* initialize remaining structure fields */
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socket_setnonblocking(&sock);
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un->sock = sock;
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io_init(&un->io, (p_send) socket_write, (p_recv) socket_read,
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(p_error) socket_ioerror, &un->sock);
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timeout_init(&un->tm, -1, -1);
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buffer_init(&un->buf, &un->io, &un->tm);
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return 1;
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#else
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return -1;
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#endif
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}
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} // end NS_SLUA
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