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19
Plugins/slua_unreal/External/luasocket/select.h
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19
Plugins/slua_unreal/External/luasocket/select.h
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#ifndef SELECT_H
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#define SELECT_H
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/*=========================================================================*\
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* Select implementation
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* LuaSocket toolkit
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*
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* Each object that can be passed to the select function has to export
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* method getfd() which returns the descriptor to be passed to the
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* underlying select function. Another method, dirty(), should return
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* true if there is data ready for reading (required for buffered input).
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\*=========================================================================*/
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namespace NS_SLUA {
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int select_open(lua_State *L);
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} // end NS_SLUA
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#endif /* SELECT_H */
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