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54
Plugins/slua_unreal/External/luasocket/inet.h
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54
Plugins/slua_unreal/External/luasocket/inet.h
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#ifndef INET_H
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#define INET_H
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/*=========================================================================*\
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* Internet domain functions
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* LuaSocket toolkit
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*
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* This module implements the creation and connection of internet domain
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* sockets, on top of the socket.h interface, and the interface of with the
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* resolver.
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*
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* The function inet_aton is provided for the platforms where it is not
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* available. The module also implements the interface of the internet
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* getpeername and getsockname functions as seen by Lua programs.
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*
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* The Lua functions toip and tohostname are also implemented here.
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\*=========================================================================*/
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#include "lua.h"
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#include "socket.h"
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#include "timeout.h"
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#ifdef _WIN32
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#define LUASOCKET_INET_ATON
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#endif
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namespace NS_SLUA {
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int inet_open(lua_State *L);
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const char *inet_trycreate(p_socket ps, int family, int type);
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const char *inet_tryconnect(p_socket ps, int *family, const char *address,
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const char *serv, p_timeout tm, struct addrinfo *connecthints);
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const char *inet_trybind(p_socket ps, const char *address, const char *serv,
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struct addrinfo *bindhints);
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const char *inet_trydisconnect(p_socket ps, int family, p_timeout tm);
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const char *inet_tryaccept(p_socket server, int family, p_socket client, p_timeout tm);
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int inet_meth_getpeername(lua_State *L, p_socket ps, int family);
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int inet_meth_getsockname(lua_State *L, p_socket ps, int family);
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int inet_optfamily(lua_State* L, int narg, const char* def);
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int inet_optsocktype(lua_State* L, int narg, const char* def);
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#ifdef LUASOCKET_INET_ATON
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int inet_aton(const char *cp, struct in_addr *inp);
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#endif
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#ifdef LUASOCKET_INET_PTON
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const char *inet_ntop(int af, const void *src, char *dst, socklen_t cnt);
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int inet_pton(int af, const char *src, void *dst);
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#endif
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} // end NS_SLUA
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#endif /* INET_H */
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