开始接入厨房
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@ -35,3 +35,28 @@ UPW_UserWidget* APW_UIHud::PushWidget(const FName& WidgetName) {
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}
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}
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bool APW_UIHud::PopWidget(const FName& WidgetName){
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if (UILayer == nullptr) {
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return false;
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}
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return UILayer->PopWidget(WidgetName);
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}
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UPW_UserWidget* APW_UIHud::ShowWidget(const FName& WidgetName){
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UPW_UserWidget* Widget;
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if (!UILayer) {
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return nullptr;
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}
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if ((Widget = UILayer->ShowWidget(WidgetName))) {
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return Widget;
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}
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return PushWidget(WidgetName);
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}
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bool APW_UIHud::HideWidget(const FName& WidgetName){
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if (UILayer == nullptr) {
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return false;
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}
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return UILayer->PopWidget(WidgetName);
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}
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@ -8,13 +8,17 @@
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bool UPW_UILayer::ShowWidget(const FName& WidgetName){
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UPW_UserWidget* Widget = *WidgetPool.Find(WidgetName);
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UPW_UserWidget* UPW_UILayer::ShowWidget(const FName& WidgetName){
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UPW_UserWidget **result = WidgetPool.Find(WidgetName);
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if (result == nullptr) {
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return nullptr;
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}
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UPW_UserWidget* Widget = *result;
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if (Widget == nullptr) {
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return false;
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return nullptr;
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}
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Widget->SetVisible(true);
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return true;
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return Widget;
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}
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bool UPW_UILayer::HideWidget(const FName& WidgetName){
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@ -49,5 +53,5 @@ bool UPW_UILayer::PushWidget(const FName& WidgetName, UPW_UserWidget* WidgetInst
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}
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bool UPW_UILayer::PopWidget(const FName& WidgetName){
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return true;
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return HideWidget(WidgetName);
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}
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@ -1,3 +1,4 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/HUD.h"
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#include "LuaOverriderInterface.h"
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@ -18,15 +19,23 @@ public:
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UFUNCTION(BlueprintCallable)
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UPW_UserWidget* PushWidget(const FName& WidgetName);
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UFUNCTION(BlueprintCallable)
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bool PopWidget(const FName& WidgetName);
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UFUNCTION(BlueprintCallable)
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UPW_UserWidget* ShowWidget(const FName& WidgetName);
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UFUNCTION(BlueprintCallable)
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bool HideWidget(const FName& WidgetName);
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public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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FString LuaFilePath;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category="UI配置")
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TSubclassOf<UPW_UILayer> LayerClass;
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UPROPERTY(EditAnywhere, Category = "UI Class Mapping")
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UPROPERTY(EditAnywhere, Category = "UI配置")
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TMap<FName, TSubclassOf<UPW_UserWidget>> UIClassMapping;
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protected:
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@ -17,16 +17,12 @@ class BUSYRABBIT_API UPW_UILayer : public UPW_UserWidget
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable)
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bool ShowWidget(const FName& WidgetName);
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UPW_UserWidget* ShowWidget(const FName& WidgetName);
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UFUNCTION(BlueprintCallable)
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bool HideWidget(const FName& WidgetName);
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UFUNCTION(BlueprintCallable)
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bool PushWidget(const FName& WidgetName, UPW_UserWidget* WidgetInst);
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UFUNCTION(BlueprintCallable)
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bool PopWidget(const FName& WidgetName);
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