回退至简易刀光实现
刀光扭曲视觉表现不佳,笔直的刀光可能视觉感受更好,先不让材质扭曲,后续如果还需要实现扭曲效果,可以在这个版本的基础上继续研究
This commit is contained in:
		
							
								
								
									
										
											BIN
										
									
								
								Content/Data/Input/Homeland/Hearth/IA_PreCookTouchBegin.uasset
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Data/Input/Homeland/Hearth/IA_PreCookTouchBegin.uasset
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Content/Data/Input/Homeland/Hearth/IA_PreCookTouchEnd.uasset
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/Data/Input/Homeland/Hearth/IA_PreCookTouchEnd.uasset
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -4,13 +4,18 @@ local SlateBlueprintLibrary = import("SlateBlueprintLibrary") | ||||
| local WidgetLayoutLibrary = import("WidgetLayoutLibrary") | ||||
| local BusyGamePlayLibrary = import("BusyGamePlayLibrary") | ||||
|  | ||||
| local CUT_MASK_DISPLAY_TIME = 1.2  -- 刀光显示的时长 | ||||
| local CUT_MASK_FADEOUT_TIME = 0.6  -- 刀光开始渐隐的时间点 | ||||
|  | ||||
| --- @class PreCookCenterWidget | ||||
| --- @field ImgContainer table | ||||
| --- @field ImgCookMaterial table | ||||
| --- @field BtnMain table | ||||
| local PreCookCenterWidget = {} | ||||
|  | ||||
| function PreCookCenterWidget:ctor() | ||||
|     self.mouse_tracks = {} | ||||
|     self.mouse_tracks = {}      -- 记录当前鼠标的轨迹 | ||||
|     self.rendering_tracks = {}  -- 正在被渲染的刀光 | ||||
|     self.is_pressed = false | ||||
| end | ||||
|  | ||||
| @ -18,22 +23,20 @@ end | ||||
| function PreCookCenterWidget:OnInitialized() | ||||
|     self.bHasScriptImplementedTick = true | ||||
|  | ||||
|     self.BtnMain.OnReleased:Add(function() | ||||
|         -- self.bHasScriptImplementedTick = false | ||||
|         self.is_pressed = false | ||||
|         print("release") | ||||
|     end) | ||||
|     self.BtnMain.OnPressed:Add(function() | ||||
|         self.mouse_tracks = {} | ||||
|     self:BP_BindLuaEnhancedInput(self.IA_TouchBegin, function() | ||||
|         self.is_pressed = true | ||||
|         -- self.bHasScriptImplementedTick = true | ||||
|         print("pressed") | ||||
|         self.mouse_tracks = {} | ||||
|         self.rendering_tracks = {self.mouse_tracks} | ||||
|         print("new track start") | ||||
|     end) | ||||
|     -- self.BtnMain.OnClicked:Add(function() | ||||
|     --     print("onclicked") | ||||
|     -- end) | ||||
|  | ||||
|     self.DataTexture = BusyGamePlayLibrary.CreateTextureBuffer(self) | ||||
|     self:BP_BindLuaEnhancedInput(self.IA_TouchEnd, function() | ||||
|         self.is_pressed = false | ||||
|         self.mouse_tracks = {} | ||||
|         print("track end") | ||||
|     end) | ||||
|  | ||||
|     self.BtnMain:SetVisibility(ESlateVisibility.Collapsed) | ||||
| end | ||||
|  | ||||
| function PreCookCenterWidget:Construct() | ||||
| @ -67,43 +70,6 @@ function PreCookCenterWidget:AddCookMaterial(pre_cook_material_id) | ||||
|     self.ImgCookMaterial:SetVisibility(ESlateVisibility.SelfHitTestInvisible) | ||||
| end | ||||
|  | ||||
|  | ||||
| local function UpdateOldMouseTrack(old_mouse_tracks, delta_time) | ||||
|     local new_mouse_tracks = {} | ||||
|     for _, track in pairs(old_mouse_tracks) do | ||||
|         track.remain = track.remain - delta_time | ||||
|         if track.remain > 0 then | ||||
|             table.insert(new_mouse_tracks, track) | ||||
|         end | ||||
|     end | ||||
|     return new_mouse_tracks | ||||
| end | ||||
|  | ||||
|  | ||||
| local function UpdateCutMaskByTracks(widget, mouse_tracks) | ||||
|     local FVector2D = import("Vector2D") | ||||
|     local FWidgetTransform = import("WidgetTransform") | ||||
|     if #mouse_tracks < 2 then return end | ||||
|  | ||||
|     local translation, scale = FVector2D(), FVector2D() | ||||
|     local render_transform = FWidgetTransform() | ||||
|     local first_point, last_point = mouse_tracks[1], mouse_tracks[#mouse_tracks] | ||||
|     local delta_x = last_point.X - first_point.X | ||||
|     local delta_y = last_point.Y - first_point.Y | ||||
|     local mask_length = (delta_x^2 + delta_y^2)^0.5 | ||||
|  | ||||
|  | ||||
|  | ||||
|     translation.X, translation.Y = first_point.X, first_point.Y | ||||
|     scale.X, scale.Y = mask_length / 512, 1 | ||||
|     render_transform.Scale = scale | ||||
|     render_transform.Translation = translation | ||||
|     render_transform.Angle = (math.atan(delta_y, delta_x) / (2 * math.pi)) * 360 | ||||
|  | ||||
|     widget:SetRenderTransform(render_transform) | ||||
| end | ||||
|  | ||||
|  | ||||
| --- 从起点到终点画一条线,以这条线为新的x坐标轴,将所有的点坐标映射到新坐标系下 | ||||
| local function TransformCurveToEndpointAxes(points) | ||||
|     local A = points[1] | ||||
| @ -152,39 +118,105 @@ local function NormalizeCurveYToHalfRange(points) | ||||
| end | ||||
|  | ||||
|  | ||||
| function PreCookCenterWidget:Tick(geometry, delta_time) | ||||
|     local size = SlateBlueprintLibrary.GetLocalSize(geometry) | ||||
|     local cursor_pos = WidgetLayoutLibrary.GetMousePositionOnViewport(self) | ||||
|     local left_top = SlateBlueprintLibrary.GetLocalTopLeft(geometry) | ||||
|     local fixed_x = math.min(math.max(cursor_pos.X - left_top.X, 0), size.X) | ||||
|     local fixed_y = math.min(math.max(cursor_pos.Y - left_top.Y, 0), size.Y) | ||||
|  | ||||
|     local mouse_tracks = UpdateOldMouseTrack(self.mouse_tracks, delta_time) | ||||
|  | ||||
|     if self.is_pressed then | ||||
|         table.insert(mouse_tracks, {X=fixed_x, Y=fixed_y, remain=0.5}) | ||||
| local function UpdateCutMaskData(rendering_tracks, delta_time) | ||||
|     local new_visible_tracks = {} | ||||
|     for _, track in ipairs(rendering_tracks) do | ||||
|         local is_visible = false | ||||
|         for _, point in pairs(track) do | ||||
|             local remain = math.max(point.remain - delta_time, 0) | ||||
|             point.remain = remain | ||||
|             if remain > 0 then is_visible = true end | ||||
|         end | ||||
|         if is_visible then | ||||
|             table.insert(new_visible_tracks, track) | ||||
|         end | ||||
|     end | ||||
|     return new_visible_tracks | ||||
| end | ||||
|  | ||||
|     -- 计算样条参数 | ||||
|     if #mouse_tracks > 2 then | ||||
|         local transformed_tracks = TransformCurveToEndpointAxes(mouse_tracks) | ||||
| local function DrawCutMaskImage(widget, mouse_tracks) | ||||
|     local FVector2D = import("Vector2D") | ||||
|     local FWidgetTransform = import("WidgetTransform") | ||||
|     -- 设置图片合理的位移、旋转、缩放的参数 | ||||
|     local translation, scale = FVector2D(), FVector2D() | ||||
|     local render_transform = FWidgetTransform() | ||||
|     local first_point, last_point = mouse_tracks[1], mouse_tracks[#mouse_tracks] | ||||
|     local delta_x = last_point.X - first_point.X | ||||
|     local delta_y = last_point.Y - first_point.Y | ||||
|     local mask_length = (delta_x^2 + delta_y^2)^0.5  -- 轨迹长度,确定缩放参数 | ||||
|     translation.X, translation.Y = first_point.X, first_point.Y  -- 第一个点确定图片唯一 | ||||
|     scale.X, scale.Y = mask_length / 512, 1 | ||||
|     render_transform.Scale = scale | ||||
|     render_transform.Translation = translation | ||||
|     render_transform.Angle = (math.atan(delta_y, delta_x) / (2 * math.pi)) * 360  -- 第一个点与最后一个点连线确定图片旋转角度 | ||||
|  | ||||
|     widget:SetRenderTransform(render_transform) | ||||
| end | ||||
|  | ||||
|  | ||||
| -- 更新刀痕的材质 | ||||
| local function UpdateCusMaskMaterial(widget, texture, mouse_track) | ||||
|     local transformed_tracks = TransformCurveToEndpointAxes(mouse_track) | ||||
|     local normalize_tracks = NormalizeCurveYToHalfRange(transformed_tracks) | ||||
|  | ||||
|     local offsets = {} | ||||
|         for _, track in pairs(normalize_tracks) do | ||||
|     for _, track in ipairs(normalize_tracks) do | ||||
|         table.insert(offsets, track.Y) | ||||
|     end | ||||
|  | ||||
|         BusyGamePlayLibrary.UpdateTextureBuffer(self.DataTexture, offsets) | ||||
|     BusyGamePlayLibrary.UpdateTextureBuffer(texture, offsets) | ||||
|  | ||||
|         local mi = self.ImgMask:GetDynamicMaterial() | ||||
|         mi:SetTextureParameterValue("Param", self.DataTexture) | ||||
|         mi:SetScalarParameterValue("VertexCount", #offsets) | ||||
|         mi:SetScalarParameterValue("SourceWidth", 512) | ||||
|         UpdateCutMaskByTracks(self.ImgMask, mouse_tracks) | ||||
|     local material = widget:GetDynamicMaterial() | ||||
|     material:SetTextureParameterValue("Param", texture) | ||||
|     material:SetScalarParameterValue("VertexCount", #offsets) | ||||
|     material:SetScalarParameterValue("SourceWidth", 512) | ||||
| end | ||||
|  | ||||
| function PreCookCenterWidget:GetValidCutMaskWidget() | ||||
|     return self.ImgMask | ||||
| end | ||||
|  | ||||
| function PreCookCenterWidget:ResetAllCutMaskWidget() | ||||
| end | ||||
|  | ||||
|  | ||||
| function PreCookCenterWidget:Tick(geometry, delta_time) | ||||
|     -- 计算鼠标点被限定在该区域下的坐标 | ||||
|  | ||||
|     local size = SlateBlueprintLibrary.GetLocalSize(geometry) | ||||
|     local cursor_pos = WidgetLayoutLibrary.GetMousePositionOnViewport(self) | ||||
|     local left_top = SlateBlueprintLibrary.GetLocalTopLeft(geometry) | ||||
|  | ||||
|     -- local fixed_x = math.min(math.max(cursor_pos.X - left_top.X, 0), size.X) | ||||
|     -- local fixed_y = math.min(math.max(cursor_pos.Y - left_top.Y, 0), size.Y) | ||||
|  | ||||
|     local fixed_x, fixed_y = cursor_pos.X - left_top.X, cursor_pos.Y - left_top.Y | ||||
|     if fixed_x < 0 or fixed_x > size.X or fixed_y < 0 or fixed_y > size.Y then return end | ||||
|  | ||||
|  | ||||
|     -- 更新鼠标移动轨迹 | ||||
|     if self.is_pressed then | ||||
|         local last_point = self.mouse_tracks[#self.mouse_tracks] | ||||
|         if not last_point or math.abs(last_point.X - fixed_x) > 1 or math.abs(last_point.Y - fixed_y) > 1 then | ||||
|             table.insert(self.mouse_tracks, {X=fixed_x, Y=fixed_y, remain=0.5}) | ||||
|         end | ||||
|     end | ||||
|  | ||||
|     self.mouse_tracks = mouse_tracks | ||||
|     -- 更新正在渲染的轨迹数据 | ||||
|     local rendering_tracks = UpdateCutMaskData(self.rendering_tracks, delta_time) | ||||
|  | ||||
|     -- 绘制刀迹 | ||||
|     for _, track in ipairs(rendering_tracks) do | ||||
|         if #track > 2 then | ||||
|             local widget = self:GetValidCutMaskWidget() | ||||
|             DrawCutMaskImage(widget, track) | ||||
|             -- UpdateCusMaskMaterial(widget, self.DataTexture, track) | ||||
|         end | ||||
|     end | ||||
|  | ||||
|     -- print("Ticking", #rendering_tracks) | ||||
|  | ||||
|     self.rendering_tracks = rendering_tracks | ||||
| end | ||||
|  | ||||
|  | ||||
|  | ||||
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -4,6 +4,8 @@ | ||||
| #include "Core/PW_UserWidget.h" | ||||
| #include "Core/UI/PW_UIHud.h" | ||||
| #include "slua.h" | ||||
| #include "EnhancedInput/Public/EnhancedInputSubsystems.h" | ||||
| #include "EnhancedInput/Public/EnhancedInputComponent.h" | ||||
|  | ||||
| UPW_SimpleWidget::UPW_SimpleWidget():bVisible(true){ | ||||
| 	bVisible = true; | ||||
| @ -36,7 +38,6 @@ FLuaWidgetEventHandle UPW_SimpleWidget::BP_BindLuaEvent(const FName& EventName, | ||||
| 	TMap<int32, slua::LuaVar>& FunctionPool = LuaFuncMappings.FindOrAdd(EventName); | ||||
| 	HandleIndex += 1; | ||||
| 	FunctionPool.Add(HandleIndex, InLuaFunction.value); | ||||
| 	//FunctionPool[HandleIndex] = InLuaFunction.value; | ||||
| 	Handle.EventName = EventName; | ||||
| 	Handle.HandleIndex = HandleIndex; | ||||
| 	return Handle; | ||||
| @ -65,29 +66,22 @@ void UPW_SimpleWidget::BP_EmitLuaEvent(const FName& EventName, const FLuaBPVar& | ||||
| 	} | ||||
| } | ||||
|  | ||||
| FReply UPW_SimpleWidget::NativeOnMouseButtonDown(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent){ | ||||
| 	slua::LuaVar SelfTable = GetSelfTable(); | ||||
| 	if (SelfTable.isTable()) { | ||||
| 		slua::LuaVar LuaCallback = SelfTable.getFromTable<slua::LuaVar, FString>(TEXT("LuaMouseButtonDown")); | ||||
| 		if (LuaCallback.isFunction()) { | ||||
| void UPW_SimpleWidget::BP_BindLuaEnhancedInput(UInputAction* Action, FLuaBPVar Callback) { | ||||
| 	UEnhancedInputComponent* EnhancedInput; | ||||
| 	if (!Action) return; | ||||
|  | ||||
| 	EnhancedInput = CastChecked<UEnhancedInputComponent>(GetOwningPlayer()->InputComponent); | ||||
| 	if (!EnhancedInput) return; | ||||
|  | ||||
| 	EnhancedInput->BindActionInstanceLambda(Action, ETriggerEvent::Triggered, [Callback](const FInputActionInstance& ActionInstance) { | ||||
| 		slua::LuaVar LuaCallback = Callback.value; | ||||
| 		if (!LuaCallback.isFunction()) return; | ||||
| 		LuaCallback.call(); | ||||
| 		} | ||||
| 	} | ||||
| 	return FReply::Unhandled(); | ||||
| 	//return Super::NativeOnMouseButtonDown(InGeometry, InMouseEvent); | ||||
| 	}); | ||||
| } | ||||
|  | ||||
| FReply UPW_SimpleWidget::NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent){ | ||||
| 	slua::LuaVar SelfTable = GetSelfTable(); | ||||
| 	if (SelfTable.isTable()) { | ||||
| 		slua::LuaVar LuaCallback = SelfTable.getFromTable<slua::LuaVar, FString>(TEXT("LuaMouseButtonUp")); | ||||
| 		if (LuaCallback.isFunction()) { | ||||
| 			LuaCallback.call(); | ||||
| 		} | ||||
| 	} | ||||
| 	return FReply::Unhandled(); | ||||
| 	//return Super::NativeOnMouseButtonUp(InGeometry, InMouseEvent); | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
| void UPW_UserWidget::BP_Close(){ | ||||
| 	APW_UIHud* Hud = Cast<APW_UIHud>(GetPlayerContext().GetHUD()); | ||||
| @ -105,12 +99,33 @@ void UPW_UserWidget::FrameWorkSetVisible(bool InVisible){ | ||||
| 	_RefreshVisible(); | ||||
| } | ||||
|  | ||||
| void UPW_UserWidget::_UpdateInputState(bool bNeedRegister) { | ||||
| 	APlayerController* PC; | ||||
| 	UEnhancedInputLocalPlayerSubsystem* Subsystem; | ||||
|  | ||||
| 	if (!InputMappingContext) return; | ||||
|  | ||||
| 	PC = GetOwningPlayer(); | ||||
| 	if (!PC) return; | ||||
|  | ||||
| 	Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(PC->GetLocalPlayer()); | ||||
| 	if (!Subsystem) return; | ||||
|  | ||||
| 	if (bNeedRegister) { | ||||
| 		Subsystem->AddMappingContext(InputMappingContext, 0); | ||||
| 	} | ||||
| 	else { | ||||
| 		Subsystem->RemoveMappingContext(InputMappingContext); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void UPW_UserWidget::_RefreshVisible(){ | ||||
| 	bool FinalVisible = bFrameWorkVisible && bVisible; | ||||
| 	if (FinalVisible) { | ||||
| 	bool bFinalVisible = bFrameWorkVisible && bVisible; | ||||
| 	if (bFinalVisible) { | ||||
| 		SetVisibility(ESlateVisibility::SelfHitTestInvisible); | ||||
| 	} | ||||
| 	else { | ||||
| 		SetVisibility(ESlateVisibility::Collapsed); | ||||
| 	} | ||||
| 	_UpdateInputState(bFinalVisible); | ||||
| } | ||||
|  | ||||
| @ -65,6 +65,7 @@ void UPW_UILayer::PopWidget(const UPW_UserWidget* WidgetInst){ | ||||
| 		} | ||||
| 	} | ||||
| 	for (i = 0; i < NeedRemoveWidgets.Num(); ++i) { | ||||
| 		NeedRemoveWidgets[i]->FrameWorkSetVisible(false); | ||||
| 		NeedRemoveWidgets[i]->RemoveFromParent(); | ||||
| 	} | ||||
| 	if (NeedShowWidget) { | ||||
|  | ||||
| @ -51,10 +51,8 @@ public: | ||||
| 	UFUNCTION(BlueprintCallable) | ||||
| 	void BP_EmitLuaEvent(const FName& EventName, const FLuaBPVar& InLuaArgs); | ||||
|  | ||||
| public: | ||||
| 	virtual FReply NativeOnMouseButtonDown(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)override; | ||||
|  | ||||
| 	virtual FReply NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)override; | ||||
| 	UFUNCTION(BlueprintCallable) | ||||
| 	void BP_BindLuaEnhancedInput(class UInputAction* Action, FLuaBPVar Callback); | ||||
|  | ||||
|  | ||||
| public: | ||||
| @ -73,8 +71,7 @@ protected: // lua相关 | ||||
|  *  | ||||
|  */ | ||||
| UCLASS() | ||||
| class BUSYRABBIT_API UPW_UserWidget : public UPW_SimpleWidget | ||||
| { | ||||
| class BUSYRABBIT_API UPW_UserWidget : public UPW_SimpleWidget{ | ||||
| 	GENERATED_BODY() | ||||
| public: | ||||
| 	UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, DisplayName="是否全局唯一") | ||||
| @ -84,6 +81,9 @@ public: | ||||
| 	UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) | ||||
| 	EWidgetLayoutType LayoutType; | ||||
|  | ||||
| 	UPROPERTY(EditDefaultsOnly, Category = "Input") | ||||
| 	TObjectPtr<class UInputMappingContext> InputMappingContext; | ||||
|  | ||||
| public: | ||||
| 	UFUNCTION(BlueprintCallable) | ||||
| 	void BP_Close(); | ||||
| @ -95,6 +95,8 @@ public: | ||||
| 	void FrameWorkSetVisible(bool InVisible); | ||||
|  | ||||
| protected: | ||||
| 	void _UpdateInputState(bool bNeedRegister); | ||||
|  | ||||
| 	void _RefreshVisible(); | ||||
|  | ||||
| protected: | ||||
|  | ||||
		Reference in New Issue
	
	Block a user