开始开发大厅烹饪功能
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							| @ -0,0 +1,93 @@ | ||||
| { | ||||
|   "completion": { | ||||
|     "enable": true, | ||||
|     "autoRequire": true, | ||||
|     "autoRequireFunction": "require", | ||||
|     "autoRequireNamingConvention": "keep", | ||||
|     "autoRequireSeparator": ".", | ||||
|     "callSnippet": false, | ||||
|     "postfix": "@", | ||||
|     "baseFunctionIncludesName": true | ||||
|   }, | ||||
|   "diagnostics": { | ||||
|     "disable": [ | ||||
|       "unnecessary-if" | ||||
|     ], | ||||
|     "enable": true, | ||||
|     "globals": [], | ||||
|     "globalsRegex": [], | ||||
|     "severity": {}, | ||||
|     "enables": [], | ||||
|     "diagnosticInterval": 500 | ||||
|   }, | ||||
|   "signature": { | ||||
|     "detailSignatureHelper": true | ||||
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|   "hint": { | ||||
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|     "localHint": true, | ||||
|     "overrideHint": true, | ||||
|     "metaCallHint": true | ||||
|   }, | ||||
|   "runtime": { | ||||
|     "version": "LuaLatest", | ||||
|     "requireLikeFunction": [], | ||||
|     "frameworkVersions": [], | ||||
|     "extensions": [], | ||||
|     "requirePattern": [], | ||||
|     "classDefaultCall": { | ||||
|       "functionName": "", | ||||
|       "forceNonColon": false, | ||||
|       "forceReturnSelf": false | ||||
|     } | ||||
|   }, | ||||
|   "workspace": { | ||||
|     "ignoreDir": [], | ||||
|     "ignoreGlobs": [], | ||||
|     "library": [], | ||||
|     "workspaceRoots": [], | ||||
|     "preloadFileSize": 0, | ||||
|     "encoding": "utf-8", | ||||
|     "moduleMap": [], | ||||
|     "reindexDuration": 5000, | ||||
|     "enableReindex": false | ||||
|   }, | ||||
|   "resource": { | ||||
|     "paths": [] | ||||
|   }, | ||||
|   "codeLens": { | ||||
|     "enable": true | ||||
|   }, | ||||
|   "strict": { | ||||
|     "requirePath": false, | ||||
|     "typeCall": false, | ||||
|     "arrayIndex": true, | ||||
|     "metaOverrideFileDefine": true, | ||||
|     "docBaseConstMatchBaseType": true | ||||
|   }, | ||||
|   "semanticTokens": { | ||||
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|     "enable": true | ||||
|   }, | ||||
|   "doc": { | ||||
|     "privateName": [] | ||||
|   } | ||||
| } | ||||
| @ -20,8 +20,18 @@ NetIndexFirstBitSegment=16 | ||||
| +GameplayTagList=(Tag="Change.Role.Health",DevComment="角色生命值发生的变动") | ||||
| +GameplayTagList=(Tag="Change.Role.Hunger",DevComment="角色饥饿值发生变动") | ||||
| +GameplayTagList=(Tag="Change.Role.MoveSpeed",DevComment="改变角色移动速度") | ||||
| +GameplayTagList=(Tag="CookProcess",DevComment="烹饪加工") | ||||
| +GameplayTagList=(Tag="CookProcess.Cubed",DevComment="切块") | ||||
| +GameplayTagList=(Tag="CookProcess.Diced",DevComment="切丁") | ||||
| +GameplayTagList=(Tag="CookProcess.Mashed",DevComment="切泥") | ||||
| +GameplayTagList=(Tag="CookProcess.Sliced",DevComment="切片操作") | ||||
| +GameplayTagList=(Tag="GameItem.Building",DevComment="建筑物") | ||||
| +GameplayTagList=(Tag="GameItem.Food",DevComment="游戏内的可食用物品") | ||||
| +GameplayTagList=(Tag="Ingredient",DevComment="烹饪食材") | ||||
| +GameplayTagList=(Tag="Ingredient.Fruit",DevComment="水果类食材") | ||||
| +GameplayTagList=(Tag="Ingredient.Fruit.Apple",DevComment="苹果") | ||||
| +GameplayTagList=(Tag="Ingredient.Vegetable",DevComment="蔬菜类食材") | ||||
| +GameplayTagList=(Tag="Ingredient.Vegetable.Carrot",DevComment="胡萝卜") | ||||
| +GameplayTagList=(Tag="Recover.Role.Health",DevComment="回复生命值") | ||||
| +GameplayTagList=(Tag="Recover.Role.Hunger",DevComment="恢复饥饿值") | ||||
| +GameplayTagList=(Tag="Status.Role.Invincible",DevComment="不掉血标签") | ||||
|  | ||||
										
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							| @ -22,3 +22,8 @@ function Class(a, b, c) end | ||||
| slua = { | ||||
|     createDelegate = function(func) end | ||||
| } | ||||
|  | ||||
| --- @class KismetSystemLibrary | ||||
| KismetSystemLibrary = { | ||||
|     K2_ClearTimerHandle = function() end | ||||
| } | ||||
|  | ||||
| @ -5,6 +5,9 @@ function HearthMain:OnInitialized() | ||||
|     self.BtnBack.OnClicked:Add(function() | ||||
|         WidgetUtils.Hide(self, "HearthMain") | ||||
|     end) | ||||
|     self.BtnOpenRecipe.OnClicked:Add(function() | ||||
|         WidgetUtils.Show(self, "RecipeMenu") | ||||
|     end) | ||||
|  | ||||
| end | ||||
|  | ||||
|  | ||||
							
								
								
									
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								Content/Lua/HomeLand/UI/Hearth/RecipeMenu.lua
									
									
									
									
									
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							| @ -0,0 +1,19 @@ | ||||
| local WidgetUtils = require("Utils.UI.WidgetUtils") | ||||
| local RecipeMenu = {} | ||||
|  | ||||
| function RecipeMenu:OnInitialized() | ||||
|     self.BtnConfirm.OnClicked:Add(function() | ||||
|         WidgetUtils.Hide(self, "RecipeMenu") | ||||
|         local work_top = WidgetUtils.Show(self, "HearthWorkTop") | ||||
|         if work_top ~= nil then | ||||
|             work_top:setup_task() | ||||
|         end | ||||
|     end) | ||||
|  | ||||
|     self.BtnClose.OnClicked:Add(function() | ||||
|         WidgetUtils.Hide(self, "RecipeMenu") | ||||
|     end) | ||||
|  | ||||
| end | ||||
|  | ||||
| return Class(nil, nil, RecipeMenu) | ||||
							
								
								
									
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								Content/Lua/HomeLand/UI/Hearth/Widgets/CookingBench.lua
									
									
									
									
									
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							| @ -0,0 +1,79 @@ | ||||
| local CookingBench = {} | ||||
| local KismetSystemLibrary = import("KismetSystemLibrary") | ||||
| local ESlateVisibility = import("ESlateVisibility") | ||||
|  | ||||
| function CookingBench:ctor() | ||||
|     self.is_cooking = false | ||||
|     self.temperature = 0 | ||||
|     self.max_temperature = 200 | ||||
|     self.burn_timer = nil | ||||
| end | ||||
|  | ||||
| function CookingBench:OnInitialized() | ||||
|     self.WBP_Rabbit.OnClicked:Add(function() self:OnRabbitClicked()end) | ||||
| end | ||||
|  | ||||
| function CookingBench:Construct() | ||||
|     self:UpdateCookState() | ||||
|     self:UpdateFireState() | ||||
| end | ||||
|  | ||||
|  | ||||
| function CookingBench:Destruct() | ||||
|     self.is_cooking = false | ||||
|     self:UpdateFireState() | ||||
| end | ||||
|  | ||||
|  | ||||
| function CookingBench:OnRabbitClicked() | ||||
|     if self.is_cooking then | ||||
|         local new_value = self.temperature + 8 | ||||
|         if new_value > self.max_temperature then | ||||
|             self.temperature = self.max_temperature | ||||
|         else | ||||
|             self.temperature = new_value | ||||
|         end | ||||
|     else | ||||
|         self.is_cooking = true | ||||
|         self.temperature = 100 | ||||
|         self.burn_timer = KismetSystemLibrary.K2_SetTimerDelegate( | ||||
|             slua.createDelegate(function() | ||||
|                 local new_value = self.temperature - 1 | ||||
|                 if new_value > 0 then | ||||
|                     self.temperature = new_value | ||||
|                 else | ||||
|                     self.temperature = 0 | ||||
|                     self.is_cooking = false | ||||
|                     KismetSystemLibrary.K2_ClearTimerHandle(self, self.burn_timer) | ||||
|                     self.burn_timer = nil | ||||
|                 end | ||||
|                 self:UpdateCookState() | ||||
|                 self:UpdateFireState() | ||||
|             end), | ||||
|             0.1, true, true, 0, 0 | ||||
|         ) | ||||
|     end | ||||
|     self:UpdateCookState() | ||||
|     self:UpdateFireState() | ||||
| end | ||||
|  | ||||
| function CookingBench:UpdateCookState() | ||||
|     if self.temperature > 0 then | ||||
|         self.WBP_CookingProcess:SetVisible(true) | ||||
|         local percent = self.temperature / self.max_temperature | ||||
|         self.WBP_CookingProcess.TemperatureProcess:SetPercent(percent) | ||||
|     else | ||||
|         self.WBP_CookingProcess:SetVisible(false) | ||||
|     end | ||||
| end | ||||
|  | ||||
| function CookingBench:UpdateFireState() | ||||
|     if self.is_cooking == true then | ||||
|         self.CookingFireImg:SetVisibility(ESlateVisibility.SelfHitTestInvisible) | ||||
|     else | ||||
|         self.CookingFireImg:SetVisibility(ESlateVisibility.Collapsed) | ||||
|     end | ||||
| end | ||||
|  | ||||
|  | ||||
| return Class(nil, nil, CookingBench) | ||||
							
								
								
									
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								Content/Lua/HomeLand/UI/Hearth/Widgets/CookingPot.lua
									
									
									
									
									
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							| @ -0,0 +1,28 @@ | ||||
| -- 锅的控件 | ||||
| local CookingPot = {} | ||||
| local Emitter = require("Utils.Emitter") | ||||
|  | ||||
| function CookingPot:ctor() | ||||
|     self.cook_slot_clicked_handle = nil | ||||
| end | ||||
|  | ||||
|  | ||||
| function CookingPot:Construct() | ||||
|     self.cook_slot_clicked_handle = Emitter.OnEvent( | ||||
|         "cook_slot_clicked", | ||||
|         function(slot) self:OnCookSlotClicked(slot) end | ||||
|     ) | ||||
| end | ||||
|  | ||||
| function CookingPot:Destruct() | ||||
|     Emitter.OffEvent("cook_slot_clicked", self.cook_slot_clicked_handle) | ||||
| end | ||||
|  | ||||
| function CookingPot:OnCookSlotClicked(slot) | ||||
|     local item = slot:ConsumeMaterial() | ||||
|     if item == nil then  end | ||||
|     self:PlayAnimation(self.Anim_Cook, 0, 1, 0, 1, false) | ||||
| end | ||||
|  | ||||
|  | ||||
| return Class(nil, nil, CookingPot) | ||||
							
								
								
									
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								Content/Lua/HomeLand/UI/Hearth/Widgets/CookingSlot.lua
									
									
									
									
									
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							| @ -0,0 +1,42 @@ | ||||
| local CookingSlot = {} | ||||
| local Emitter = require("Utils.Emitter") | ||||
| local ESlateVisibility = import("ESlateVisibility") | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| function CookingSlot:ctor() | ||||
|     self.cook_item = nil | ||||
| end | ||||
|  | ||||
| function CookingSlot:OnInitialized() | ||||
|     self.MainBtn.OnClicked:Add(function() | ||||
|         Emitter.EmitEvent("cook_slot_clicked", self) | ||||
|     end) | ||||
| end | ||||
|  | ||||
| function CookingSlot:SetCookMaterial(cook_item) | ||||
|     self.cook_item = cook_item | ||||
|     self:RefreshDisplay() | ||||
| end | ||||
|  | ||||
| function CookingSlot:SetEmpty() | ||||
|     self.CookingMaterialImg:SetVisibility(ESlateVisibility.Collapsed) | ||||
| end | ||||
|  | ||||
| function CookingSlot:RefreshDisplay() | ||||
|     self:SetEmpty() | ||||
|     if self.cook_item then | ||||
|         self.CookingMaterialImg:SetVisibility(ESlateVisibility.SelfHitTestInvisible) | ||||
|     end | ||||
| end | ||||
|  | ||||
| function CookingSlot:ConsumeMaterial() | ||||
|     -- if self.cook_item == nil then return end | ||||
|     local item = self.cook_item | ||||
|     self:SetCookMaterial(nil) | ||||
|     return item | ||||
| end | ||||
|  | ||||
|  | ||||
| return Class(nil, nil, CookingSlot) | ||||
| @ -0,0 +1,4 @@ | ||||
| local IngredientsWidget = {} | ||||
|  | ||||
|  | ||||
| return Class(nil, nil, IngredientsWidget) | ||||
| @ -0,0 +1,3 @@ | ||||
| local WorkTableWidget = {} | ||||
|  | ||||
| return Class(nil, nil, WorkTableWidget) | ||||
							
								
								
									
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							| @ -0,0 +1,17 @@ | ||||
| local WidgetUtils = require("Utils.UI.WidgetUtils") | ||||
| local WorkTopPanel = {} | ||||
|  | ||||
| function WorkTopPanel:OnInitialized() | ||||
|     self.BtnBack.OnClicked:Add(function() | ||||
|         WidgetUtils.Hide(self, "HearthWorkTop") | ||||
|     end) | ||||
|     self.BtnNext.OnClicked:Add(function() | ||||
|         WidgetUtils.Hide(self, "HearthWorkTop") | ||||
|    end) | ||||
| end | ||||
|  | ||||
| function WorkTopPanel:setup_task() | ||||
|  | ||||
| end | ||||
|  | ||||
| return Class(nil, nil, WorkTopPanel) | ||||
							
								
								
									
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							| @ -0,0 +1,53 @@ | ||||
| local Emitter = { | ||||
|     EventHandlers = {} | ||||
| } | ||||
|  | ||||
| -- 注册事件监听 | ||||
| function Emitter.OnEvent(eventName, handler) | ||||
|     if not eventName or type(handler) ~= "function" then | ||||
|         print("[EventSystem] Invalid event registration") | ||||
|         return | ||||
|     end | ||||
|  | ||||
|     if not Emitter.EventHandlers[eventName] then | ||||
|         Emitter.EventHandlers[eventName] = {} | ||||
|     end | ||||
|  | ||||
|     table.insert(Emitter.EventHandlers[eventName], handler) | ||||
|     return handler -- 返回handler用于注销 | ||||
| end | ||||
|  | ||||
| -- 触发事件 | ||||
| function Emitter.EmitEvent(eventName, ...) | ||||
|     local handlers = Emitter.EventHandlers[eventName] | ||||
|     if not handlers then return end | ||||
|  | ||||
|     print("[EventSystem] Emitting event: " .. eventName) | ||||
|     for i = #handlers, 1, -1 do -- 倒序遍历允许在回调中移除事件 | ||||
|         local success, err = pcall(handlers[i], ...) | ||||
|         if not success then | ||||
|             print("[EventSystem] Error in handler: " .. tostring(err)) | ||||
|         end | ||||
|     end | ||||
| end | ||||
|  | ||||
| -- 注销事件 | ||||
| function Emitter.OffEvent(eventName, handler) | ||||
|     local handlers = Emitter.EventHandlers[eventName] | ||||
|     if not handlers then return end | ||||
|  | ||||
|     for i = #handlers, 1, -1 do | ||||
|         if handlers[i] == handler then | ||||
|             table.remove(handlers, i) | ||||
|         end | ||||
|     end | ||||
|  | ||||
|     if #handlers == 0 then | ||||
|         Emitter.EventHandlers[eventName] = nil | ||||
|     end | ||||
| end | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| return Emitter | ||||
										
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							| @ -11,8 +11,7 @@ public class BusyRabbit : ModuleRules | ||||
| 		PublicDependencyModuleNames.AddRange(new string[] { | ||||
| 			"Core", "CoreUObject", "Engine", "InputCore", | ||||
| 			"EnhancedInput", "Paper2D", "UMG", "Slate", | ||||
| 			"GameplayAbilities", "GameplayTags","GameplayTasks", | ||||
|             "UnrealEd" | ||||
| 			"GameplayAbilities", "GameplayTags","GameplayTasks" | ||||
|         }); | ||||
|  | ||||
| 		PrivateDependencyModuleNames.AddRange(new string[] {  }); | ||||
|  | ||||
| @ -56,6 +56,9 @@ struct FBusyLevelItemDescription : public FTableRowBase {  // 物品描述表头 | ||||
|  | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "物品关卡内资源") | ||||
| 	TSoftObjectPtr<UPaperFlipbook> LevelResource; | ||||
|  | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "物品标签列表") | ||||
| 	FGameplayTagContainer ItemTags; | ||||
| }; | ||||
|  | ||||
|  | ||||
|  | ||||
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