开始开发大厅烹饪功能

This commit is contained in:
2025-08-01 00:33:26 +08:00
parent 608486444e
commit 44fc2371be
25 changed files with 360 additions and 2 deletions

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@ -11,8 +11,7 @@ public class BusyRabbit : ModuleRules
PublicDependencyModuleNames.AddRange(new string[] {
"Core", "CoreUObject", "Engine", "InputCore",
"EnhancedInput", "Paper2D", "UMG", "Slate",
"GameplayAbilities", "GameplayTags","GameplayTasks",
"UnrealEd"
"GameplayAbilities", "GameplayTags","GameplayTasks"
});
PrivateDependencyModuleNames.AddRange(new string[] { });

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@ -56,6 +56,9 @@ struct FBusyLevelItemDescription : public FTableRowBase { // 物品描述表头
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "物品关卡内资源")
TSoftObjectPtr<UPaperFlipbook> LevelResource;
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "物品标签列表")
FGameplayTagContainer ItemTags;
};