开始开发大厅烹饪功能
This commit is contained in:
@ -11,8 +11,7 @@ public class BusyRabbit : ModuleRules
|
||||
PublicDependencyModuleNames.AddRange(new string[] {
|
||||
"Core", "CoreUObject", "Engine", "InputCore",
|
||||
"EnhancedInput", "Paper2D", "UMG", "Slate",
|
||||
"GameplayAbilities", "GameplayTags","GameplayTasks",
|
||||
"UnrealEd"
|
||||
"GameplayAbilities", "GameplayTags","GameplayTasks"
|
||||
});
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||
|
||||
@ -56,6 +56,9 @@ struct FBusyLevelItemDescription : public FTableRowBase { // 物品描述表头
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "物品关卡内资源")
|
||||
TSoftObjectPtr<UPaperFlipbook> LevelResource;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "物品标签列表")
|
||||
FGameplayTagContainer ItemTags;
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user