狐狸接入
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		| @ -1,4 +1,47 @@ | ||||
| local LevelFoxRole = {} | ||||
| local Vector2D = require("Utils.Vector2D") | ||||
|  | ||||
| function LevelFoxRole:ctor() | ||||
|  | ||||
| end | ||||
|  | ||||
| function LevelFoxRole:ReceiveBeginPlay() | ||||
| 	self["SpineAnimationComponent"]:SetAnimation(0, "Idle/Front", true) | ||||
|     self.last_animation = "Idle/Front" | ||||
| end | ||||
|  | ||||
|  | ||||
| function LevelFoxRole:OnMoveDirectionChanged(InDirection) | ||||
|     -- 运动组件更新方向响应函数 | ||||
|     local cur_animation | ||||
|  | ||||
|     if Vector2D.Equals(InDirection, Vector2D.Zero) then -- Idle的情况 | ||||
|         local forward_direction = self["MovementComponent"]:GetForwardDirection() | ||||
|         if(forward_direction.Y >= 0) then | ||||
|             cur_animation = "Idle/Front" | ||||
|         else | ||||
|             cur_animation = "Idle/Back" | ||||
|         end | ||||
|     else | ||||
|         if(InDirection.Y >= 0) then | ||||
|             cur_animation = "Move/Front" | ||||
|         else | ||||
|             cur_animation = "Move/Back" | ||||
|         end | ||||
|     end | ||||
|     -- if cur_animation ~= self.last_animation then | ||||
|     print("changed", cur_animation) | ||||
|  | ||||
|     self["SpineAnimationComponent"]:SetAnimation(0, cur_animation, true) | ||||
|     self.last_animation = cur_animation | ||||
|     -- end | ||||
| end | ||||
|  | ||||
|  | ||||
| function LevelFoxRole:OnMove(location) | ||||
|     -- 控制器移动相应函数 | ||||
|     self["MovementComponent"]:MoveTo(location) | ||||
| end | ||||
|  | ||||
|  | ||||
| return Class(nil, nil, LevelFoxRole) | ||||
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